DAZ3D Studio 4.6 Without Plug-Ins

zombiewhackerzombiewhacker Posts: 684
edited October 2014 in New Users

What features do you get with the basic DAZ3D 4.6 Pro install? I know that it comes with a trial version of Animate2 (that reverts to Lite after thirty days), and I think it also comes with Puppeteer, but other than that I'm stumped.

Can you morph base characters within DAZ, or does that require an outside program? Can you animate characters talking in DAZ (and match it to sound files), or does that also require a plug-in? Then there's the question of walk/run cycles, physics controls, rendering, etc. (You get the idea.)

Post edited by zombiewhacker on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,730
    edited December 1969

    Can you morph base characters within DAZ, or does that require an outside program?

    You can create morphs inside DS using DForms, which can now be controlled with weight-maps allowing greater flexibility. However most morphs are created in an external modeller and imported with Morph Loader Pro.

    Can you animate characters talking in DAZ (and match it to sound files), or does that also require a plug-in?

    Lip Sync is included with DS, but only in the 32 bit version.

    Then there's the question of walk/run cycles, physics controls,

    Not included, except for stitching AniBlocks together for walk cycles.

    rendering, etc. (You get the idea.)

    3Delight is the built in renderer and is included. So is the basic version of the Dynamic Cloth plug-in, which can load and drape OptiTex clothing but lacks the ability to directly edit cloth parameters (it can use presets created by others) and wind/adjustable gravity. The rigging tools for creating new figures are included. Map Transfer, for moving textures between supported UVs, Texture Atlas, for compacting multi-tile UV mapping, DForms, magnets, Align, for lining things up and spacing them out, scripting and an editor, node-based shader editors (one for interpreted shaders, one for compiled, and various light and surface shaders are included.

  • zombiewhackerzombiewhacker Posts: 684
    edited December 1969

    Thanks for the info.

    If I may ask, why isn't LipSynch included in the 64 bit version?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,585
    edited December 1969

    well you can buy Mimic live and that works in 64 bit too

  • SixDsSixDs Posts: 2,384
    edited December 1969

    why isn’t LipSynch included in the 64 bit version

    Technically, the LipSync plugin was developed when DAZ Studio and most peoples PCs were only 32 bit. With the switch to 64 bit a complete recoding of the plugin would have been required in order for it to run under 64 bit DAZ Studio. The LipSync developer obviously took the time to recode the standalone (non plugin) version to run natively on 64 bit systems since that could translate into revenues. However, with DAZ Studio and the plugin being distributed for free, and there being other development priorities, the plugin remains 32 bit only. (You can run 32 bit apps under a 64 bit operating system, but not a 32 bit plugin inside a 64 bit application. If it was a must-have for you, you could look into running both a 32 and 64 bit installation of DAZ Studio, although certain measures would be required in order to avoid conflicts)

  • zombiewhackerzombiewhacker Posts: 684
    edited December 1969

    SixDs said:

    If it was a must-have for you, you could look into running both a 32 and 64 bit installation of DAZ Studio, although certain measures would be required in order to avoid conflicts)

    That was going to be my next question, would it be possible to install the two versions side by side?

    If needs be, I'd be perfectly content doing everything else in 64 bit except LipSync. Otherwise, I'd leave the 32 bit version alone.

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    You can have both 32-bit and 64-bit installed -- they share the same settings and don't conflict as long as the version numbers match.

  • zombiewhackerzombiewhacker Posts: 684
    edited December 1969

    Problem solved, then! :cheese:

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