Frustrated; Loading Times Are Ridiculous!!

Okay, I gotta get this off my chest.
Daz Studio used to be great. Simple to work with, all that. And then I decided to make the jump to using Genesis 8 models and WHAT THE HELL IS GOING ON WITH THESE LOADING TIMES?! And yeah, I know why they take too long to load; it's because of the morphs! Genesis 8 models aren't like older models like V4 (which I still use) where you just load up the morphs you want and that's it. No, Genesis models have to have ALL the morphs you have in your data folder, even the ones you don't use! Really?! That's dumb! I'm sorry, but it is!
I really want Daz Studio to fix this somehow. Make the Genesis models so that you only need set morphs you want for a specific character, NOT ALL THE MORPHS AT ONCE!! Seriously, the other day I tried to do a group render; seven characters with three of them being Genesis 8. I tried to render it AND MY COMPUTER KERNAL PANICED.
Things were much simpler with V4. Why can't things be that simple again?! I am BEGGING the techheads in Daz Studio to PLEASE simplify Genesis models! That's all I ask!!
Comments
How long is ridiculous?
The long loading times can also be due to morphs not liking each others, have you gone through you log and solved the problems reported in there?
I have one character (one of my main characters for a webseries I'm preparing) who takes about five to eight minutes to load. I have another character who takes MUCH longer than that. I'm guessing maybe 20 to 30 minutes.
I could probably find the log well enough, but what am I to look for if certain morphs are incompatible with one another? There's obviously a specific code that tells me something is off.
You can open the log within DS with "Help->Troubleshooting->View Log File"
Open DS and clear the scene, open the log and delete everything before closing (save yes)
Load the "Genesis 8 Basic Female/Male" that your character is using and once it's loaded, open up the log to see what's happening.
You will probably see a lot of lines starting with; "2021-03-14 09:58:51.283 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find..."
Some warnings can be eliminated if a product has been updated, some warnings are more like "information only" but some can add minutes to loading a character.
The Genesis 8 models themselves are fairly simple. The geometry is only about 16K if you turn the SubD off, which is nothing. I highly recommend either getting the Scene Optimizer product and shrinking the texture maps down, or just using Gimp to do it yourself. These are the real killers when it comes to rendering.
I've followed a few recommendations from the forums, and my loading time isn't as bad as it used to be:
Deleting utilities has nothing to do with slow loading, but having converted characters has been reported to cause a significant increase as the morphs of the original character appear to be transferred to a new base figure, which in turn creates conflicts which DS is using time trying to solve.
Are you kidding? That's just soul crushing. I did in fact pick up RiverSoftArt's V4 to G8F convertor because I wanted to transfer at least my main characters to G8F. I only have three of these characters converted, but the characters in question who're taking a long time to load weren't converted; they're still 100% G8F, and yet they still take a while to load.
But if it's RiverSoftArt that's causing this... does this mean I have to scrap these characters I've converted and start over from scratch? I am nowhere near talented enough to convert V4 textures to G8F models manually. If that's the case this sort of thing will set me back quite a bit in terms of trying to get my webseries out on time.
Easy to test, locate your converted characters and any morphs related to them, move them out of G8 morph folders to see how much of an effect it has on loading times.
Note, the first time after changes to morphs, DS updates the cache file accordingly so it can take even longer. The second time you get the true effect of the changes.
Although, I don't think there is that much of a problem with characters converted from V4 to G8 as they don't share any characters/morphs like G3 and G8 do. Converting G3 characters to G8 has caused the G3 morphs also to move over, which has resulted in G8 having double versions of the same morphs with different addresses and such, which confuses DS
Not necessarily. You could always export the converted character, reload it as a single morph for G8, then uninstall the converted character. That way, you should only have to load a single morph rather than a whole bunch of converted G3 morphs.
That would be a clever idea and way to go, wouldn't it? Alas, DAZ put a roadblock in there as this will lose all correction morphs possibly needed to not warp areas of the character when posed. Learned it the hard way. The issue of this thread is one of the most frequent problems users run into since G3 but daz doesn't ssem to feel inclined to help this in any way until now. I just stopped putting money into anything that would emphasize this issue. In Germany we say "vote with your feet" Some say it relates to stomp as hard that you be heard, some say it is "walking out of the store with no business" but the idea is a democratic process. The problem here is you most likely hit PAs rather than DAZ....
In my experience, for single shots it's pretty easy to make your own correction morph if you need to, and that you usually don't need to.
The lose of JCMs is not a concern with a conversion from one generation to another.
How can it be a roadblock that Daz put in the way - corrective morphs are linked to both properties involved, it's not some evil conspiracy that prevents you from having them in a baked morph.
Okay so. I deleted offending morphs, made sure scripts weren't interfering, and I loaded up a model to test, one of my problem models...
... it's still loading. And I clicked on it THIRTY-SEVEN MINUTES AGO.
I'm seriously beginning to think the Genesis 8 models are severely overrated at this point. I may just go back to the more dependable V4/M4 models. This is beyond ridiculous.
EDIT: I'm submitting a ticket. I feel like this is some sort of technical issue at this point.
EDIT 2: And now Daz3D is crashing when I try to load a Genesis 8 model. Seriously, I am failing to see the point of this stupid model and I am so beyond frustrated it's ridiculous. WHO IN THEIR RIGHT MINDS THOUGHT LOADING UP ALL THE MORPHS ON THE MODEL FROM THE GET GO WAS A GOOD IDEA?!!! I'm sorry for texting loudly here but what else am I to do?!
They need to fix this broken mess of a model. Seriously. Go back to selecting the morphs you want instead of ALL OF THEM AT ONCE. PLEASE!!!
If you clear the log, close/save before loading the figure and save the log somewhere where you can easily find it and then attach it to your post, then we can have a look.
37+ minutes doesn't sound like it is due to the number of morphs, but you have other issues.
That's not normal, and is not a matter of Genesis 8. With a large library of G8F characters and morphs and having made no effort to address any loading errors, it takes me just over 3 minutes to load a G8F custom character. That's a long time, but if it's taking over half an hour, then the issue lies somewhere else.
System specs please?
Right now I'm running 4.12.0.86, Mac 64-bit. I know Daz updated a while ago but for some reason the newer make crashes on me at inopportune times so I've stuck with a more dependable make. I'm on macOS Catalina 10.15.7; no Big Sur yet as Daz3D isn't compatible with it just yet. Is there anything more I need to tell you?
All right, hope this works. This is a log of a more dependable model that loads up relatively okay. At the moment I can't load up one of the more problematic models because 1. it'll take too long to load and 2. It might crash the app again.
There were no problems in that log and apparently the figure loaded in a couple of minutes but was this a Genesis 3/8 figure? It doesn't help if the figure was something older like V4.