Can a morph ignore the pose?
Squirrel
Posts: 33
Say I have created a morph that I am importing with Morph Loader Pro that pulls a clothing item far away from the body. If the legs are posed, the morph is highly distorted. I know this is how a morph should work, but what I am wondering: Can a morph operate as if the body were in a base pose?
I tried locating documentation for Morph Loader Pro to see what all the options meant. I tried turned Reverse Deformations on for that morph and it didn't make much difference. There are other options that look interesting, butI don't know how to use them.
Comments
You can't lock the geoemtry, except by editing the weight map, which is what you are asking I think - Reverse deformation would let you apply a morph to the posed figure, but it would be wrong the other way when the pose was removed (or any other pose applied).
Thanks for confirming. I think this morph will be better as a prop instead of a morph. (Or possibly a prop with morphs.)
Maybe if I left the prop with the same root as the clothing item it will replace will ease placement.