Can a morph ignore the pose?

Say I have created a morph that I am importing with Morph Loader Pro that pulls a clothing item far away from the body. If the legs are posed, the morph is highly distorted. I know this is how a morph should work, but what I am wondering: Can a morph operate as if the body were in a base pose?

I tried locating documentation for Morph Loader Pro to see what all the options meant. I tried turned Reverse Deformations on for that morph and it didn't make much difference. There are other options that look interesting, butI don't know how to use them.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,730

    You can't lock the geoemtry, except by editing the weight map, which is what you are asking I think - Reverse deformation would let you apply a morph to the posed figure, but it would be wrong the other way when the pose was removed (or any other pose applied).

  • SquirrelSquirrel Posts: 33

    Thanks for confirming. I think this morph will be better as a prop instead of a morph. (Or possibly a prop with morphs.)

    Maybe if I left the prop with the same root as the clothing item it will replace will ease placement.

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