There are morphs where cross-talking does not work properly for V4 outfits in daz 4.15
Linked to the issue I posted earlier,(Auto fit of v4 costumes to G3F doesn't work well with daz 4.12. - Daz 3D Forums , Auto fit of v4 costumes to G3F doesn't work well with daz 4.11. - Daz 3D Forums)
but some morphs don't work properly for V4 costumes when auto-fitting a V4 costume to another generation figure.
Upon further investigation by myself, it seems that the problematic morph is due to the fact that the FBM morph, which should normally be generated automatically when auto-fitting a v4 costume, is not generated. This problem is also occurring on the G8 and G3. Is there a way to fix this?
If possible, it would be helpful if there was a way to solve this problem for Auto fit as a whole, rather than for individual outfits.
Comments
I told you what the problem was back in 2019, much of V4's clothing comes with hundreds of morphs, when you autofit them those morphs are all still there, they are interfering with Studio's ability to push G3F/G8F's morphs into the clothing.
You are going to have to delete all of those morphs from the autofitted item, or give up trying to autofit clothing.
Thank you for answering.
Removing a morph with the same name from a v4 outfit now produces an fbm morph. Since something changed in the Auto fit specification in daz4.10 and later versions, does it mean that it will be necessary to remove the morph from now on in order for the FBM morph to work properly with Auto fit?