Is Decimator a "must have"?

WakakanadaWakakanada Posts: 207
edited December 1969 in Art Studio

Hi, I have a new iMac and looking to focus on Daz based animations. I see Decimator is on sale and was wondering whether folks use it for animation purposes, and how they view it as a tool for speeding up render times and allowing for more complex scenes. Also, does it play well with aniblocks and Animate2?

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited December 1969

    It does indeed work with animate and poses as only the mesh is decimated not the bones.
    I rarely use it myself on Genesis as hiding covered body parts and using base resolution it is low poly enough on its own
    texture atlas which is included with studio is also usefull.
    I use it more for FBX exporting older figures like V3 to iclone myself as even V4 has LOD settings or on LAMH geometry export meshes.
    Those can be massive.
    It shines on highpoly figures reducing stuff for use in the background.
    The older DAZ and Poser stuff in particular and their clothes.
    I have found autofitted older clothes work better with it than new stuff made for genesis.

  • WakakanadaWakakanada Posts: 207
    edited December 1969

    Thanks for the informative reply, WC!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited December 1969

    I found testing for another thread M3,V3 and M2,V2 use A LOT LESS RAM loaded than Genesis too
    so decimated and covered parts hidden you could build quite a crowd

  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited December 1969

    I use Atangeo balancer
    http://www.atangeo.com/products

    I found it brings the size of objects way down before you lose too much detail.

    I used it to build my low poly people (which are smaller than the Lorenzos and Lorettas).
    You can see how here.

    http://www.daz3d.com/forums/discussion/16413/

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited December 1969

    if decimating for use outside DAZ studio
    (re-rigging required if in studio)
    Ultimate Unwrap 3D is excellent

  • argus1000argus1000 Posts: 701
    edited December 1969

    I rarely use it myself on Genesis as hiding covered body parts and using base resolution it is low poly enough on its own.

    I made a test. I exported a Genesis figure as a DUF, first as the base resolution and then as a high-resolution figure. I imported them both in Carrara, and it made no difference. In Carrara, they both have the same number of polygons. I don't understand.

    cap.png
    221 x 177 - 10K
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited November 2014

    duf works differently and decimator and carrara do not work at all via duf
    one needs to create a cr2 with a new geometry file and usually use a legacy figure for decimator
    where I use it and UUW3D is in iClone and FBX exports from iClone to carrara where you can get massively reduced figures

    crowd.png
    1920 x 1080 - 3M
    Post edited by WendyLuvsCatz on
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