A subdivision question....
Georgehaze
Posts: 170
Like most, I realize that DS has the ability to increase polygon count via 'subdivision'. Normally, this is used on an entire mesh.
However, is there a way to selectively pick and choose which polygons are subdivided, as opposed to doing so for the entire mesh?
Comments
No, I don't believe so. At least not natively. Subdivision, when added as a modifier, is non-desttructive. Partial subdivision won't just affect the selected polygons, but the surrounding ones too:
Well, that sucks.
BTW, what was done in that picture is exactly what I was trying to accomplish.... or something like that.
Well.... maybe in some future update, DAZ will see the logic of making subdivision more useful for situations like this.
SubD doesn't actually alter the mesh. To do that, you'd need to export to Blender, etc. Actually changing the mesh would change the UV though, which would mean that the existing textures would no longer work.
Trying to SubD only part of a continuous mesh produces odd results in other modelling applications.
especially with smoothing. the region where the altered and the original meet can look pretty wierd