Getting a geoshell to accommodate an aftermarket G8F anatomical element?

Is there a way to force a geoshell to accommodate or mimic an aftermarket G8F genital after its been applied to G8F? I'm trying to use a revealing bodysuit that's designed for G8F texture maps/UVs, and based on a geoshell. All is well until I try to use the genital geograft, either before or after applying the geoshell-based suit. Then the genital seems to "override" the geoshell. I fear this is not possible, but it can't hurt to ask!
Thanks!
Edit: It occurs to me that the genital has a color layer and an effects layer. I wonder if these may be contributing to the problem.
Post edited by Chohole on
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If you just want to eliminate that white cast over the gens, you can go to Parameters>Shell>Visibility>Surfaces and click off the Genital Visibility. If your garment is some texture like fishnet, I would copy the geoshell Surface tab settings, appy the default IRAY shader to the genital surface of the geoshell, paste the torso texture thus creating geoshell settings for the gens.
I'll try that as soon as I get a chance! Thank you!
Well, that "sort of" worked. For some reason, the bodysuit texture/s didn't seem to apply "evenly" to the gen graft areas of the shell. It seems to have some voids in it. It's very odd.
Ah, the bodysuit has a UV. So you should be able to make a template using the gen texture to replicate that area, any cutoff visibility mask etc in an image editor. If you go to the Surface tab and look at the surface settings of the torso, you will see a rough approximation of what surfaces you need to replicate.