Rendering problem
I know if I spent enough time I'd figure this out but, on some of my renders the character is all washed out.
almost like it is standing in front of super bright lights, even though I don't have any lights in the scene.
Is this something to do with the reflection setting?
Comments
A reflection map, if there is one, could do that but it's more likely the specular settings - low Glossiness (to produce spread out highlights), high strength and light colour (so they are noticeable) and the light shining from the camera (so that the highlights are on the surfaces facing you). Using Poser-format materials in DAZ Studio will often do this.