Morph Causes Thumb To Bend Wrong

Okay. I've been experimenting with creating morphs and figures in DAZ3D, but I've run into a massive stumbling block. When I add the character morph, G8F's thumbs stop bending in the right direction. Is there a way of setting up...well, morph-specific joint rigging to get around this?

Comments

  • OrionPax09OrionPax09 Posts: 419

    I did. It still isn't working the way I want it to.

    I swear, I gradually increased the morph dial, and as I do so, I can see the joint rig rotating out of alignment. I just wish I knew how to stop it or something.

  • Did you check the option to rig rotation?

    It's unchecked by default. 

  • OrionPax09OrionPax09 Posts: 419

    I...don't remember. I'll check that out ASAP.

  • OrionPax09OrionPax09 Posts: 419

    And...just tried it. Applied the morph, and Shape Rigger Plug skewed the joint...again.

    Sigh...is there some way of manually adjusting the rigging for the morph?

  • Manually adjusting the rigging with the joint editor tool (little bone icon) and in tool settings you can adjust the rotation of bones. I guess you could then ERC freeze the change to the morph??

    I may be lacking important knowledge though. 

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