HDRI zoom/pan/full
lumiasart
Posts: 126
Hey everyone! I've started working with HDRIs and I've seen dozens of videos and read dozens of articles but I still don't understand how these things work. I would like to accomplish something very simple - zoom in and out.
The pic below is an example: if I zoom in and out (mouse wheel) only the model changes. The same thing happens if I use the view button on the viewport.
I've changed render settings, sizes... I'm really lost with this.
My point is,
1. what on earth do I need to do to get closer to, say, the high voltage sign at the back?!
and since I'm here,
2.how do I see the full hdri?! This is only a small part of the backgound street.
and
3. how do I pan up and down?!
thank you so much! :)
Screenshot (42).png
1914 x 1147 - 1M
Screenshot (43).png
567 x 1144 - 73K
Screenshot (44).png
562 x 1125 - 104K
Comments
1. you can't
2. you use a 2d editor to see it, but it won't be making sense, because it's a map of a sphere flattened out.
3; you don't. Since the HDRi is projected on a dome (half sphere, you can only 'see' the upper half. You can however, rotate the dome x, y, z axis. That is how you see the HDRi map
If you use an infinite sphere, the only way to change the part of the HDRI map that you see is to change the camera settings, focal length or rotation :
You can also use a finite sphere for the HDRI instead of an infinite sphere and the view will change when you move the camera.
Have to disagree. Although you can't zoom around HDRIs, the benefit is that any reflective surface, including eyes, now have something to reflect no matter the angle which adds to the realism. If I need a specific background, I will use both HDRI and a plane with image for the best of both worlds.
I get it but as a digital artist I can recreate thaty in photoshop to my taste, so to me it's easier :)
On a side note, I'm working on an image using an HDRI by Whitemagus, some 3D figures in the foreground, and Now-Crowd billboards in the background.
When I load the billboards, the HDRI shadows "split" from the 3D figures as if the figures float off the ground (left), and only change back to the right position when I hide or delete the billboards (right). This happens regardless of camera angle or figure positioning (currently at 50mm focal length).
Change ground from Auto to Manual. The ground position is changing to the bottom of the billboard, lowering it, which isn't where her feet are.
Thanks, it all works now.