Shapes appearing when using Light Geometries
Gemini Queen
Posts: 263
When I try to change the light geometry for my point light, there is this weird shape that comes up on the screen. Once every so often I'm able to make a render without seeing that, but I'd like to know what it is that I'm doing that could be causing that. I tried looking around in the forums, but it doesn't seem that that many people are having this issue.
fire.png
1269 x 897 - 2M
Comments
That's the light, turn off render emitter to hide it from direct view (it will still show in relfections and viewed through other objects). Alternatively, use a ghost light - create a plane, apply the emissive shader preset, and set the light as you want in the surface pane then lower the Cutout Oapcity to almost, but not quite, 0.
It's gonna sound silly, but where is the render emitter setting? I looked in Render Settings, and couldn't find it. I also look in the surfaces tab, but didn't see it there either. I might be overlooking it.
Edit - Lo and behold, I was overlooking it. Thanks!