Shapes appearing when using Light Geometries

When I try to change the light geometry for my point light, there is this weird shape that comes up on the screen. Once every so often I'm able to make a render without seeing that, but I'd like to know what it is that I'm doing that could be causing that. I tried looking around in the forums, but it doesn't seem that that many people are having this issue. 

fire.png
1269 x 897 - 2M

Comments

  • That's the light, turn off render emitter to hide it from direct view (it will still show in relfections and viewed through other objects). Alternatively, use a ghost light - create a plane, apply the emissive shader preset, and set the light as you want in the surface pane then lower the Cutout Oapcity to almost, but not quite, 0.

  • Gemini QueenGemini Queen Posts: 263
    edited February 2021

    It's gonna sound silly, but where is the render emitter setting? I looked in Render Settings, and couldn't find it. I also look in the surfaces tab, but didn't see it there either. I might be overlooking it. 

     

    Edit - Lo and behold, I was overlooking it. Thanks! 

     

    Post edited by Gemini Queen on
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