Problem with Scene Subset "popping" across the scene

JigSaw73JigSaw73 Posts: 80
edited October 2014 in New Users

Hello. Thank you for taking the time to help.

I have created some 'Mechs in Blender, imported the models into DAZ Studio 4.6, rigged the bones, and animated their walk cycles. I've been trying to use these 'Mechs in a test scene, basically. To learn how to animate them in DAZ Studio. I'm just not doing something correctly and I'm at my wits end with this. I've searched the forums here and the Google everywhere with no success.

Basically, at one point in my animation, I have one of the 'Mechs in place and it "pops" across the scene whenever I add a new aniblock. Actually, whatever I do in the very next keyframe makes it's location immediately change - it goes from where it stopped to it's Animate2 "start circle" if that makes sense.

I made a video here on YouTube to explain in detail: http://youtu.be/hvgUKVetxDs (the video is about five-and-a-half minutes long).

Maybe someone can help me figure out what I am doing wrong.

Thank you.

~Angel

Post edited by JigSaw73 on
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