Adding Dforce to Drape a Plane - Solved

petes imagespetes images Posts: 213

Hi
could someone please advise how to avoid the corners as the digram shows. i have used the Geometry/Convert to Subd to round the corners, but still get the pointed corners. tia

Daz query.JPG
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Post edited by petes images on

Comments

  • Sometimes you may need to alter the way the quads are broken down into triangles, which can be done with the Geoemtry Editor tool by selecting the polygons in question and right-click (somewhere in the Geometry Editing sub-menu as I recall). I'm not sure that will help here though.

  • Richard Haseltine said:

    Sometimes you may need to alter the way the quads are broken down into triangles, which can be done with the Geoemtry Editor tool by selecting the polygons in question and right-click (somewhere in the Geometry Editing sub-menu as I recall). I'm not sure that will help here though.

    will give it a try, thanks

     

     

  • petes images said:

    Richard Haseltine said:

    Sometimes you may need to alter the way the quads are broken down into triangles, which can be done with the Geoemtry Editor tool by selecting the polygons in question and right-click (somewhere in the Geometry Editing sub-menu as I recall). I'm not sure that will help here though.

    will give it a try, thanks

    seems to be ok now, simulated it with the collision mesh resolution to viewport, and also increasing the number of divisions in the primitive. do have another query but will try to resolve it first

    thanks

     

     

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