Visible skin seams in Unity after import.
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Some G8F characters have visible skin seams in Unity after import.
It kinda looks like what people are talking about here: https://www.daz3d.com/forums/discussion/450151/character-skin-seams
(I have the same issue in the Filament viewport).
I tried with a new HDRP template / demo project, some figures had lines others did not.
- Daz Studio v 4.15
- Unity 2019.4 various versions
I tried to disable the mip map for torso and legs, but the seams were still visible, from certain angles / distances.
Any help or something would be cool, but this is not urgent.
Post edited by GardenTurtle on
Comments
Okay so I messed around with the height value and setting it to zero made the seam line go away, but this also changed how the material looks obviously.
Other input is welcome.