Geograft it works, but now I'm not able to select anything

I created a geograft using a tutorial by SickleYield on YouTube. I got the graft made and could select parts of it. Except once I ran it through the transfer utility in order to make it conform with the figure. After that I cannot select any part of the geograft. It is a tail like in the tutorial because I am testing out this feature. I would like to make more and different things, but I need to figure out what is wrong here. How can I keep the node group selections? Is there a way? Is there a simple way to perhaps put them back?

If anyone can shed some light on this, I would be grateful. 

Comments

  • When you have a figure fitted to another figure selection with a node tool drops through to the base figure's matching bone, and after running the Transfer utility all the bones in the GeoGraft will be from the base figure. Right-click would allow selection of the bone on the fitted figure, as would the Scene pane hierarchy; presuambly for a tail you are going to add custom bones and those - if thye have selection groups assigned - would be selectable by direct click.

  • CyrinadiaCyrinadia Posts: 143

    I had this issue. I found that for some reason all of the polys had been assigned to the Pelvis or Spine (Genesis 9). I used the Geometry Editing Tool to reassign the polys to their respective Face Groups.

    To do that: go to Geometry Tool, then the Tool Setting tab. Remove all polys from the incorrect item by selecting the group, Right Clicking the group and selecting Remove Selected Group. This will then open up the ability to select with the Geometry Tool brush. Use the Brush and reselect the polys that you used originally. Right click in viewport, Geometry Assignment> Assign to Face Group, and reselect the appropriate bone from the list. Do this for all the bones. This should make them selectable again. (Yet to test, been redoing my tail ;P )

  • Cyrinadia said:

    I had this issue. I found that for some reason all of the polys had been assigned to the Pelvis or Spine (Genesis 9). I used the Geometry Editing Tool to reassign the polys to their respective Face Groups.

    To do that: go to Geometry Tool, then the Tool Setting tab. Remove all polys from the incorrect item by selecting the group, Right Clicking the group and selecting Remove Selected Group. This will then open up the ability to select with the Geometry Tool brush. Use the Brush and reselect the polys that you used originally. Right click in viewport, Geometry Assignment> Assign to Face Group, and reselect the appropriate bone from the list. Do this for all the bones. This should make them selectable again. (Yet to test, been redoing my tail ;P )

    I tried this but if I reassign the polys to the face group that matches the bone, the polys will assign but I still can't select it in viewport. Do you know how to fix this? 

  • Dark45Dark45 Posts: 76
    edited November 13

    zeppers said:

    Cyrinadia said:

    I had this issue. I found that for some reason all of the polys had been assigned to the Pelvis or Spine (Genesis 9). I used the Geometry Editing Tool to reassign the polys to their respective Face Groups.

    To do that: go to Geometry Tool, then the Tool Setting tab. Remove all polys from the incorrect item by selecting the group, Right Clicking the group and selecting Remove Selected Group. This will then open up the ability to select with the Geometry Tool brush. Use the Brush and reselect the polys that you used originally. Right click in viewport, Geometry Assignment> Assign to Face Group, and reselect the appropriate bone from the list. Do this for all the bones. This should make them selectable again. (Yet to test, been redoing my tail ;P )

    I tried this but if I reassign the polys to the face group that matches the bone, the polys will assign but I still can't select it in viewport. Do you know how to fix this? 

     

    I feel the need to necro this old thread to put the solution to this issue just in case others have issues and come across this during their search for solutions..

    It had been a long time since I ran through this tutorial and needed to refresh myself, hence running into the issue as well.

    Why this is happening is that the selection groups are lost after you use the transfer utility. Everything in SY's tutorial is fine except there are two steps not mentioned at least in the Part 1 of that tutorial.

    To fix this you need to go into your Joint Editor and in the top left you will see "Selection Group". Now in your scene pane select each bone you want to be able to be selected with the node selection tool. You'll notice that the selection group says "none". In the drop down, select the correct corresponding bones you want. Now you can select using the node selection tool which ever bones you wish.

    There is another part missed, SY corrects this on her deviant art page but I'll put it here. If you follow her tutorial just as it is, you will run into a problem with SubD being applied. This will cause gaps between the Genesis model and your graft. The fix is below.

    When doing the graft selections, follow SY's tutorial just as it is but after you set graft faces on the tail and then auto hide faces on G8, you will also need to select the faces OUTSIDE the border of the graft on G8. Once selected you will need to Set Graft Faces For Attachment again just this time on G8 and not the attachment. So when the popup comes up after you have the border selected on G8, you will see the "Tail" in the list this time.

    Save your figure. Delete the figure you were working on from the scene and reload the figure from where you saved it. Now subd should work perfectly and you should be able to use the node selection tool to select each bone.

    Cheers

    Post edited by Dark45 on
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