Can you render normal maps?

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Comments

  • inge.raschinge.rasch Posts: 21
    edited October 2014

    I had also wondered if one could apply this to a camera, it would be easier to kitbash normal maps from props that way, if one were so inclined.

    That would have been very interesting to know. If anyone knows a way, we'd love to hear about it. I haven't messed with cameras much, except positioning them before rendering.

    EDIT: Apparently you can make camera shaders with Shader Mixer as well. I'll look into that further later today.

    Post edited by inge.rasch on
  • inge.raschinge.rasch Posts: 21
    edited December 1969

    According to this, it should be possible to create a camera with a surface shader: http://docs.daz3d.com/doku.php/artzone/pub/software/shadermixer/sm_rootsurface
    However, when I try to do so (use a surface brick as root in a camera shader), I get an error when I try to render, which says an error occurred. The log leaves me dumbstruck as well, so I have no idea why it won't work. Could be a bug for all I know.

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