Collision Settings to avoid overlapping body parts

Hi there, 

is there a setting in Daz that would allow me to arrange two characters in a scene and avoid overlapping of body parts?
I mean for example a scene of a hug and in order to simplify the process to bring the bodies very close together, to use a setting that would not allow for the charcters to overlap each other?

I am also wondering if there is a way for a single figure to activate somewthing like "avoid self-overlap". Sometimes when I work with a character it quickly happens that one arm overaps another, I mean in a way that looks impossible in real life. It is so diffcult to create a pose like this for example

 

 

Besides some "pose manager" products from the store, are there settings in DAZ that make the pose creation process easier?

Comments

  • onixonix Posts: 282

    Daz has no collision detection for figures of any kind besides maybe a smoothing modifier which can do some collision simulation and also dForce which can bend geometry. but t using this will be pretty messy advanced stuff with unpredictable results and it may be easier just to rise something like Zbrush to manually adjust the surface geometry.

  • onix said:

    Daz has no collision detection for figures of any kind besides maybe a smoothing modifier which can do some collision simulation and also dForce which can bend geometry. but t using this will be pretty messy advanced stuff with unpredictable results and it may be easier just to rise something like Zbrush to manually adjust the surface geometry.

    Thank you! I was hoping for some options but yes, it is actually very advenced stuff :-D
    I am going to use Blender for further manipulation of geometry. I think it is almost as powerful for sculpting as ZBrush and I am learning Blender anyway, so that's probably the way to go ~ for me. 
     

  • Yeah, it would be nice if - for example - you could prevent a tongue transition from poking through a cheek or the teeth/lips.  Using limits settings is great, but it restricts movement of elements that may be inside a dynamic area, such as a mouth that can open to various sizes.  To be able to limit the transistions of a node within an area of a figure itself would be awesome, or even deform based on other surroundling elements it comes in contact with upon transition.

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