Collision Settings to avoid overlapping body parts
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Hi there,
is there a setting in Daz that would allow me to arrange two characters in a scene and avoid overlapping of body parts?
I mean for example a scene of a hug and in order to simplify the process to bring the bodies very close together, to use a setting that would not allow for the charcters to overlap each other?
I am also wondering if there is a way for a single figure to activate somewthing like "avoid self-overlap". Sometimes when I work with a character it quickly happens that one arm overaps another, I mean in a way that looks impossible in real life. It is so diffcult to create a pose like this for example
Besides some "pose manager" products from the store, are there settings in DAZ that make the pose creation process easier?
Comments
Daz has no collision detection for figures of any kind besides maybe a smoothing modifier which can do some collision simulation and also dForce which can bend geometry. but t using this will be pretty messy advanced stuff with unpredictable results and it may be easier just to rise something like Zbrush to manually adjust the surface geometry.
Thank you! I was hoping for some options but yes, it is actually very advenced stuff :-D
I am going to use Blender for further manipulation of geometry. I think it is almost as powerful for sculpting as ZBrush and I am learning Blender anyway, so that's probably the way to go ~ for me.
Yeah, it would be nice if - for example - you could prevent a tongue transition from poking through a cheek or the teeth/lips. Using limits settings is great, but it restricts movement of elements that may be inside a dynamic area, such as a mouth that can open to various sizes. To be able to limit the transistions of a node within an area of a figure itself would be awesome, or even deform based on other surroundling elements it comes in contact with upon transition.