Converting poser pz2 format materials to Daz Studio
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I am having problems modifying poser materials. I know it must be simpler than what I am doing and think I might be missing something.
Until now I have purchased content from Daz, however recently I purchased a clothing item that couldn't find here on Daz. It is in poser format and the description said for Daz Studio users you will need to do slight modifications to the materials.
The materials are in pz2 format and do load onto the clothing figures just fine. However the textures are nothing like the product ads. Very flat and grey or dark, and dull.
Upon investigation I see that normally the bump map needs to be raised and in this case I think the specular. There aren't any displacement maps with this. But I am still having difficulty making the textures match the ad images. I know poser is going to look somewhat different regardless as the rendering engine's are different.
I think I am getting there (it is fairly close now but not quite), but I was wondering if anyone with previous experience could offer tips, or is this always going to be different with every product/texture?
Since the product description said "Note for Daz studio users, Materials will need some minor adjustment" I am wondering if I am over working the issue and missing a simple surface combination or setting that would fix it in short order.
Comments
This may be helpful http://homepage.eircom.net/~neilvpose/tutorial-1.htm
Along with the above, I saved this from the old forums. It was by AdamR.
Thank you both! My problem was two fold. While I did have the bump settings right, the specular and displacement maps weren't loaded. For some reason I assumed they would be (or there wasn't any to load). Also I didn't notice the lighting shader was "plastic". Adding those maps and tweeking a few other dials fixed it Even without the maps, I was very close but with the maps and shader change it is spot on.
Thank you again..