Show Us Your Bryce Renders! Part 8
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The SolidWorks mesher can produce long spikey triangles that produce render artifacts. I think it has improved a bit over the last couple versions though.
Were you able to get a mesh that rendered OK without having someone go back to the SolidWorks model to make a better mesh?
The picture is cool and very inspiring.
It was triangled to hell and back :-D I did talk with the Industrial Designer about mesh options, but in the end you work with what you get, render it with crossed fingers and Photoshop the rest. You can see the obvious kinks in the mesh, despite me juggling with smoothing angles within Bryce as much as possible.
The only compatible format that could work between SW and Bryce was (and possibly still is) VRML. VRML came out a year or two before Bryce came out in 1996. Nothing wrong with the format, but as you say, SW (and a couple of other CAD apps) reeeally like their triangles, and triangles are a pain to work with in modern modelling.
A different approach and not as good as you guys got. Did it work and is it believable?
Cool, is the ship self modeled ?
No it was a free download from somewhere.
Thanks Fishtales. Here is my newest Faberge Egg with a green diamond and in addition with postwork.
@Tim - that split water render looks quite believable. The red landscape - Mars perhaps?
@Sandy - your example looks very nice but it doesn't look like the real thing because the refraction indices are the same above and below water. David's and Tim's above look more like it - but I like your scene most.
Had a go at this water split stuff...very cool effects.
Jay
Very interesting and speculative.
Seems I've started something now :-)
@Jay - looks good.
I had experimented with that a few years ago, though not yet on terrains. But it is also split water when you look at a glass partly filled with a liquid.
Ooh, rainbow caustics :) Are you using a coloured caustic projection Jay, or colourising the caustic within Bryce?
The underwater/overwater scenes are looking good. For those that want to give it a go, murk was added in my example using skylab fog. Just set below the level of the horizon. This image however relates to an earlier question involving the reflection of HDRI and one of the experiments I did to test some ideas on that and how that took me to pondering reflections on glass. Always a favorite topic for me, just can't resist anything shiny...
This render features a few models made by me, the middle one following one of Art's tutorials for Wings3D. Get it here... https://www.dropbox.com/s/okzk3eoy78l8sj0/TriskelionTutorial.zip?dl=0 If you have not already.
Cheers Roland...love the most recent egg....it's EGGcellent ;)
Nice one, Horo...the refractive index can be very sensitive (the slightest change) producing ridiculous results at times.
Fishtales....it's all yours...we'll call it the 'Fishtales Effect' (hey, have you done the Fishtales Effect yet, WHAT? ;)
Oro, the rainbow colors are in the original caustic.
Jay
I guess that's very important indeed (lighting). Maybe I'll get it sometime!
@roland. Fabergé will be jealous!
@Horo and Tim Bateman: Wonderful landscaping again. Keep going!
@David Brinnen: I must be 100 tutorials behind by now. You keep spitting them out like, eh, don't know like what, but very fast indeed! And a wonderful half air / half water view!
@Fishtales: Nice going, starting a whole new topic. By the way, in the contest around 'water' there was also some render of feet in water, I remember. Was that you, Jamahoney ?
@Horo: very nice symetrical (almost) abstract.
@Tim Bateman: great half water / half air render. Well done!
@Oroboros: nice product placement work. They must have liked it.
Think I should read up on caustics, because I never use it yet.
thank's for all the kind comments about my renders everyone :) ...and well done on all the new renders by everyone the are all fantastic, great work :)
Horo- love the abstract and the foamy drink render looks "cool".
Roland- another set of cool Faberge egg renders.
Tim Bateman – nice landscape.
Oro – love the caustic on the product.
Fishtales really started something cool here, cool split water renders from David, Tim and Jay.
Inspired by Tim Bateman’s method of using the default material …. I had a go at a simple scene. Thanks Tim
Edited: David thanks for the Wings 3D objects.
@ Mermaid - wow, very nice scene :)
@ David - your model works very well as a center piece in a abstract attempt :)
Very nice. It looks like the Namibian coastline.
https://www.google.co.uk/search?q=Namibian+coast+line&num=20&newwindow=1&safe=off&client=opera&hs=eaH&tbm=isch&imgil=VMCBxBQXaM6o3M%3A%3BuWvgEKyEDgr69M%3Bhttp%253A%252F%252Fsafari.co.uk%252Fblog%252Fnamibias-entire-coastline-set-to-become-a-national-park%252F&source=iu&pf=m&fir=VMCBxBQXaM6o3M%3A%2CuWvgEKyEDgr69M%2C_&usg=__erACr7WtPxNrpS0OjbsPyO9zzqc=&biw=1146&bih=513&ved=0CC4Qyjc&ei=ZdJZVPXIOqup7AbWo4CADg#imgdii=_
@David: Nice image and objects.
@Roland: Your newer eggs looks great. Especially the last one with the gem inside.
@Horo: Love the abstract. Drink is really nice.
@Tim Bateman: All of your newer images are terrific. The air/water image looks almost like a photo.
@Oroboros: That's one nice model.
@Sandy: Air/water scene is nice looking.
@mermaid: Really nice piece of work. Love the colors.
Nice. But strictly speaking, it's Art's (aka Fenceposts) tutorial/model.
@David - nice result.
@Jay - thanks.
@hansmar - thank you.
@mermaid010 - thank you. Very nice coastline.
@Tim - great abstract. They are always fun to do.
Hansmar...yeah, I just copied/applied the 'Fishtales Effect' setup to that old Bryce file...simple.
Tim....that's extraordinary...very 3-D-ish...have you tried doing it as an anaglyph?
Jay
Woop!!! the animation project is done and dusted.... Now I can get back to just playing with Bryce for the pure fun of it.
You're implying animation isn't fun?
Don't tell Disney or Pixar that.
You're implying animation isn't fun?
Don't tell Disney or Pixar that.
Lol... Of course animation is fun... It's just more fun if there is no client paying for it and therefore interfering :lol:
It's quite funny you mention Pixar because at one of my client meetings when I was asked for some impossible inclusion in the project, I did point out that the list of credits on a Pixar film is very long and I was just one person. :-)
Thanks, but at the moment i am in a creative depth (mental blank).