New Daz To Blender Update Problems

The new Daz to Blender update completely destroyed the rigify rigging. The copy rotation constraint is broken and also there's a problem with the left arm not following the hand IK correctly.

It's all fixable but would take a considerable amount of time. They seemed to fix the shape key issue as well as the issue where the bridge was causing you to lose all your morphs upon export, but what's with these new issues? Has anyone else experienced this?

Comments

  • Basically the issue is that when the bones get ported to blender, they are not aligned correctly. Also the constraints cause problems, mostly with 8.1

  • I've experienced this as well, and it's annoying to say the least. I'd like to know if anyone has found any kind of solution yet.

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