4.15 new scene does not clear out all texures

I don't know if this is behavior by design or not but I was trying to find a texture on a single figure scene that I could not find, despite the fact I had changed the values of materials to open their expanded settings to see if that texture was in there. What I found was when I cleared the scene, created a primitive, selected a surface and went to my texture list some of the textures from the previous scene were still in the list, and could be applied. The only fix I found was to quit and restart, and BTW I never found that hidden texture.

I would like to know if the textures holding over when a new scene is saying it's clearing out is an issue is by design or its a bug I should report.

I'd also like to know where I can suggest a feature in DS to find specific textures that may have become hidden due to changes in a surface's parameters but is still loading so they arent needlessly prolonging loading, rendering, etc.

 

Comments

  • if you look in task manager at Daz memory usage and then close it you can watch the memory slowly drop..  I would guess that when you say "new" it pinches off the data from the current scene starts a new data set for the new scene and gradually deletes stuff in the background. It can take ten minutes or more for daz to totally quit and empty the ram it's been using...  I don't see the "new" command magically making all the old disappear. 
    ---
    and textures it just loves them. go into the surfaces and use the browse command to go to a texture folder... open the current texture in photoshop .. change it .. give it a new name and periodically daz will just ignore the fact that the texture was changed to another one it may show it in viewport  but will render the old one until you restart daz. 
    It would seen that a character (going back even to genesis1 with clothes will take two or three gigs of ram. 

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