Daz/Blender Bridge - Two-Way? What About Rigged Figures?
OrionPax09
Posts: 419
Okay. I've been experimenting more with Blender recently, so I have a question about the DAZ/Blender bridge. First, is it possible to export something from Blender back into DAZ3D? Because when I tried working with Blender, I couldn't figure out how. And if a figure is rigged in Blender and I export it to DAZ, will it still be rigged or will I have to start from scratch?
Comments
Nope, one way to blender. You can always import .OBJs into DS with no issues, bridge or not. Rigging is pretty much proprietary in DS, so anything you bring in will need to be rerigged.
not strictly true
Poser legacy rigging works in DAZ studio
Poser11+ can import FBX
saved as a cr2 loaded and converted to DAZ weightmapping in D|S most stuff works
thanks Wendy. I always forget about the poser route since I haven't had it installed in forever.
Wait a minute...Poser can import FBX format and then save it as a cr2?
yes
not all FBX files are equal though
Makehuman for example doesn't work
Mixamo rigged stuff and iClone exports are generally good, they are broken into conforming parts usually
it varies a bit
animation needs to be saved as a pz2 and BVH works pretty well on the result in DAZ studio too
Alot of bones don't follow the mesh when porting to blender now, not to mention they aren't aligned correctly in the hands or really the entire upper body. Not sure what went wrong with this new update, but it has a truck load of problems.