Fog in 4.12 vs. in 4.15
Hellwolve
Posts: 161
It'd appear upgrading my workflow to 4.X is fraught with peril I've conquered most perils, so I'm now slowly churning out renders again, but this brought a big sigh. Here's what my foggy forest looked like in a render I made while using 4.12:
Here's what it looks like today, in 4.15:
The banding is, alas, really obvious. Anyone any idea what could be going on? And better yet; any idea how to restore it? I made no changes between the two, other than opening the .duf. The one thing I noticed is that I've got new 'objects'; "Tonemapper Options" and "Environment Options".
The scene is "Ancient Mystical Forest", with added fog from "Above The Fog" and "Iray Distance Mist".
Comments
It looks like a different HDRI got loaded somehow or maybe rotated...
Volumetric effects like this do seem to be an issue in Iray in 4.15, I know at least one PA with an affected product has flagged this up.
Could be, I guess. No idea how I'd fix that
In the mean time, I isolated the problem to a product I forgot to mention; Fog Camera. Been a while since I've installed it; guess I gotta try and update it, see if that helps
The problem seems to be with cutouts within volumetric spaces. This is a technique that the creator of Ancient Mystical Forest apparently uses in several products. Others have reported issues with transparencies for leaves in Ultra Scenery. I consider this a fairly major issue, and I hope it can be resolved soon.
Tim
It's defenitly an issue with transparancy - in the same scene, I have bits I made fully transparant and those were behaving odd as well. I agree; I hope it gets resolved soon.