Rendering only one object in the whole scene
ygtparker
Posts: 9
Lets say i have a scene with 10 objects( including lights, ghost lights ) and I want to render only one object in this scene with the same lighting. Is that possible? I tried canvases but lighting not works as i wanted :/
The reason why I want this, i want to have interactive( clickable, hoverable, hidden / shown ) objects in my game. So i need this objects rendered seperately and i can add my scene when i want.
Post edited by ygtparker on
Comments
Not sure I understand your question, but did you try Making groups of the objects in the scene then hiding all of them except the one you want to render?
Hi, thx for your comment. But if i hide all objects, i need to hide the walls too. So the environment light comes directly to the object and tone difference occurs in between this and other screen objects.
Has anyone figured out a good way to do this?
I've run into the same problem described by yigitguzelisik
I don't understand. You just hide what you don't want rendering with the eye icon in the scene tab, making sure not to hide lights you need, can also force them to not render the light source if needed.
Other than that, if you didn't model it correctly and want parts of an object hiden, you can use the geometry editor to select faces, create a new face group for them in the editor, assign them to the group and hide the group.
One thing you can't do is hide objects AND have the hidden object cast a shadow, it's either rendered or not.
This is a great question, and none of the answers are good. Rendering isn't just about seeing objects or not seeing objects. Objects block light. Object reflect light. Objects reflect each other (which is the same as reflecting light in the real world). Removing objects changes the way any single object renders, especially in advanced renders. Shame on Daz for not making this easy. Anyone with a real solution?