Hardware Resources - enough?
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I have a new Dell XPS with Win 8.1
24GB of memory
a 256GB SSD coupled to a 2TB magnetic head drive
4GB dedicated video ram
using 64bit Daz Studio Pro 4.63.52
yet...I continue to have low-memory errors on simple facial renders....
is there a info grid to show how much computer resource is required for the different settings in Advanced Rendering?
Comments
I don't see how you could get low memory errors with 24 GB? If you are using the 64 bit version of Win 8.1, it can see 128 GB RAM as far as I can see from the MS website.
Can you tell us what exactly is in the scene, and what lighting and render settings you are using? Have you looked at Task Manager when you see the errors, to see what RAM is actually being used?
Task manager shows my i7 3.6ghz at 100%
memory use is low though...at about 35%
I am pushing Daz with the following
progressive rendering
bucket order = horizontal
bucket size = 128
max ray trace depth = 16
pixel samples x and y = 37
shadow samples = 38
gain = 2.04
gamma correction = on
gamma = 1.63
shading rate = 1
pixel filter = gaussian
pixel filter width x and y =- 6
no motion blur
only rendering a close up, full frame of a V4 face at 1000 pixels by 1300 pixels
*thanks
Most of your settings are VERY high, and you are also using 'Gaussian' instead of 'Sync', this can lead to a blurred render as well.
If I were you, I would use the Restore Default Settings button, and start from there. Progressive rendering is something that I never use, and has caused trouble in the past, but I believe that has been sorted out now. I don't think that there is any advantage in using it for most renders.
thanks JimmyC...I'll try that.
Two settings in particular — Bucket Size determines how big a "bite" of the render is taken for processing at any one time. Too big a bucket size will mean you're using a lot more memory to process each bucket than you really have to. I use a bucket of 16 and most of my renders chug along at a decent speed.
Also, that level of Ray Trace Depth is really only needed if your scene includes a lot of overlapping reflective or transparent objects. I very rarely need to use a value over about two or four. High values also will cause huge increases in render times.
thanks, yes, makes a big difference.
A second time, out of memory. I only have 16GB here, and have limited the swap file size. I keep a leash on what I do, and monitor the computer on a second monitor. Aside form render settings, I've managed to push things by loading several "HD" figures into a scene at once.
Also If your like me, you cant just run Daz Studio, without having many other programs open at the same time, lol. Web browsers, and photo editors can also consume large amounts of ram by themselves. A system RAM monitor that dose not consume tones of CPU power is highly advised, even if it is only a task-bar icon.
This topic has kind of been mirrored here (8GB instead of 24GB of ram), and this post explains a bit about a good monitor.
http://www.daz3d.com/forums/viewreply/681225/
It is a Microsoft made tool, that works on 7 and 8.
i'll go look at that too, thanks