UltraScenery - new territory [Commercial]
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Busted! I had to put material on her lol. Now if I just knew an easy way to get the foliage to respond to wind I would be all set. And I just realized I didn't turn the clouds back on, I knew something was off.........
In my case it's definitely the missing minus signs - I hacked the .json's and the fish are back.
Just a couple more today.
messing with the daffodils and DS camera. Depth of field, focal length, etc.
messing with the daffodils and DS camera. Depth of field, focal length, etc.
Very nice, daveso. Simple but elegant.
How long does it usually take for a render to start rendering? I just picked this up. I've got 16 cores, 64 gigs of ram and one GTX 1080ti.
My experience so far is of my elapsed timer hanging and then studio crashing.
Do you have instancing optimisation (on the render settings tab) set to speed? it should be set to memory. I suspect that even a 1080ti will struggle with an Ultrascene otherwise.
Cheers,
Alex.
It depends: On my Mac (CPU rendering) it starts resolvimg in 30-40 seconds. On my PC (1080ti) it takes 2 or 3 minutes.
But make sure Instances Optimisation in Render settings is set to Memory or Auto, otherwise it'll just sit there eating your ram until it falls over.
Thanks, I'll give this a try. It had been set to auto. I will try memory.
That's aaaabsolutely why, JoeQuick. ;)
I'm up and running
There are some helpful tips (including the memory optimization tip) in the first post of the thread.
How do you get around the issue of things obstructing your scene in the render that are not visible in the preview?
One way is to construct a layer mask in a photo editor and apply that in the build tab to whatever layers (trees usually) are blocking your camera. Link
mCasual also has a free script mcjSceneClearing to hide/delete things around the camera location.
Might you have a link to that script?
Not from my phone, but a quick Google search should find it for you.
Another way to make a layer mask is with HedgeMaker.
Here is the link to the script in freebies.
Gratzi!
So I've not used USC in a bit, but I'm not missing any updates AFAIK. Installed with DIM. Trying to use it now, and get this.
I don't use Daz Connect, and don't want to. Any ideas?
DO NOT INSTALL WITH DAZ CONNECT.
There isn't enough information here.
I've been going thru my Content library looking for plants that I can plug into Alienator Pro to use in new scenery in US. I've noticed I have lots of clumps of plants.Some are groups of individual plants - those I think are NOT usable in US, right? But there are others that are actual objects. Just clumps of 5-10 plants, like reeds or something. Are those useful in US or does it handle individual plants better (growing one at time, if you will, rather than 10 at time)? I have a vision of Barbult's tree root problem from the UltraScenery Experiment thread, where the large groupings end up sticking out from the side of a hill.
Large spread out groups are problematic. They will overlap other things and not conform to the ground shape. Small compact groups are OK. The base grass in USC is a small compact group. I try to substitute things that cover appoximately the same area of ground as the original. Alienator Pro helps you evaluate the size of the original object and the substitute object.
Ah! I didn't think about needing to conform to ground shape. That's a good way to think of it. Another quick question - does the hedgerow feature only work with the Tangy Apple Orchard ecologies? I tried it with Oaks 6 and got nothing along the dirt road.
On a different note, I was checking out the list of requirements over on page 1 and noticed that Howie has the current version numbers listed. My accelerator is an older version, so I downloaded it again (using DIM) and installed it from the zip file. It's the exact same version as I had before (1.0.1.2 dated 12/30/2020). It's the one in the 64bit zip file. Everything seems to work but I was curious about the versioning.
HedgeRow feature works with any ecology, but if the trees in the ecology are sparsely located, there may not be any that fall into the narrow strip along the road that HedgeRow restricts trees to. Try an ecology with densely uniformly populated trees. Or, if your heart is set on oaks, build with one of the dense TAO ecologies and substitute oaks with Alienator Pro.
Accelerator 1.0.1.2 is old. I'm not sure what is wrong there. Was Daz Studio shut down when you installed the newly downloaded version?
After you did the Uninstall in DIM, did you then delete the file from the Ready to Install Tab?
If not, you just reinstalled the same zip. Delete that Ready one & that will force a new download.
can you enlighten me as to the changes? I'm not much understanding jsons..
Thanks everybody. I've got it installed now.