2 Questions

Hello! I am new here.
Question 1: Can I use Gimp with this software? Is DAZ 4 PRO compatible with this?
Question 2: I have MakeHuman software (quite fun). Is DAZ 4 PRO compatible with this?
You currently have no notifications.
Hello! I am new here.
Question 1: Can I use Gimp with this software? Is DAZ 4 PRO compatible with this?
Question 2: I have MakeHuman software (quite fun). Is DAZ 4 PRO compatible with this?
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
If your referring to the Photoshop bridge thing, No, not even with Photoshop as odd as it may sound. Someone else may have more info on that.
If your referring to using Gimp for post processing... This is for Daz Studio, and it dose work with Gimp. I'm just a Gimp n00b myself, so I don't know much more then that. It's in my wishlist, I have not purchased it yet.
http://www.daz3d.com/render-sphere-for-daz-studio
MakeHumam??? I need to look this one up.
It may require exporting and importing with a common file format, like OBJ or Poser formats or what not. If that package works with Blender stuff, than more then likely. it will just be a mater of getting stuff scaled correctly. There is more complicated stuff I don't know yet myself. I hope that can get you started.
2D editors can be used for compositing the images and post production work. You don't need to do anything but export your renders to Gimp and then work on them there as you would with anything else.
MakeHuman has it's own rigging. DAZ Studio has it's own rigging. As far as I know, MakeHuman would not automatically work within Studio; you'd have to rig the model within Studio. Others will correct me if I'm wrong.
Just a note. DAZ is the company; Studio is the software.
You can render using a transparent background, which will allow you a good degree of freedom when it comes to layering objects in external programs such as Photoshop or, as you mentioned, Gimp. Any still image can be taken in for a little post-work and tidied up as needed.
MakeHuman, as suggested, is not directly compatible. The rigging is not shared between the programs so you would have to rig the figure manually. Still, you may find that Genesis suits your purpose just as well, as it's a very pliable figure capable of becoming a variety of different characters. There are enough morphs to give you a wealth of options to choose from, so you'll never need to use the same character again.