Weird Emission showing up in an unexpected place
Ryuu@AMcCF
Posts: 668
I hope someone can help me.
I am trying to render a scene with 3Delight (Iray is not an option due to the skydome in the scene).
One of the props being used is PW's Luxurious House Boat as the wrecked ship in the scene. But I'm coming up against a weird light emission coming from what is supposed to be a set of wooden beam on the top of the deck where a separate long boat is normally mounted.
I can't find any materials setting related to the wood beams that can be causing the wood beams to be glowing bright white like it is appearing in my renders.
Can someone please help??
Thanks in advance.
Ryuu
weird emission light showing.jpg
1600 x 1200 - 682K
render settings.jpg
1600 x 1200 - 548K
Comments
That looks to be an iray shader for the "Walnut Semi Gloss" wood.
3Delight won't be able to use it, so it's just spitting out a bright white surface instead.
You are probably going to have to swap it out for a 3Delight shader if you want it to work with that render engine.
What @IceCrMn said - just had a look at the product and combined with the material zone and shadder you show it does look to be an Iray shader not transferring nicely to 3Delight. Either find a 3Delight wood shader or see if converting it in-situ to UberSurface does anything useful.
Looks like it's got the 3delight shader on it, check for an iray preset to apply to the model.
if that doesn't work, start with the default iray base material, and it should eliminate the problem.
If you want to use Iray then use the Diffuse Map from the Skydome in the Iray Dome Map and delete the Skydome.
If you want to use Iray then use the Diffuse Map from the Skydome in the Iray Dome Map and delete the Skydome.
Thanks everyone for your advice!
I tried finding a way to apply a 3D wood material shader to the beams, but it wouldn't take. Part of the reason I was hoping this would work is that I've always had very hit-or-miss results when using Iray--most of the skydomes I have are 3Delights and just simply block all lighting when trying to do an Iray render.
Fortunately, I did stumble across an HDRI skydome that seems to be working in the Iray renderer now. I'll have to remember where that one is!
I do like both render engines, but I have been seeing a lot of incompatabilities with them as half of my stuff are using the old mats and nearly half are in Iray only, and it results in a lot of frustration.
It's ironic, I remember there were some old projects I used to try where I wished I could have gotten an object to have that kind of emission from the wood like that, but never could!