Can DAZ iray light ray reflect in SSS cube? How i can setup shader for it?

If in "Photoreal" render settings set "Caustic Samplier = ON", then metallicy surface (mirror) can reflect light ray. But light ray path in SSS cube not showing after refleclion. Only before reflection. How can i fix it?


12.png
1000 x 692 - 407K


12_ - копия.png
1000 x 692 - 1M