Question about an adjustment morph
I am still on my quest to make loose, draped clothing in Daz Studio. Now I have made this jacket and as you can see I got an error when I bend the shoulder. I made an adjustment morph using reverse deformation and it works fine, but how do I make it follow the rotation of the shoulder?
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Post edited by vintorix on
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Tutorial DAZ 3D - Reverse Deformation Tutorial
The issue is to link the morph to the rotation. To do that, set the rotation to its full extent and set the morph to 1 (assuming that that's what you want) with everything else zeroed - no other posing or morphs, just the one rotation and the one morph. Now right-click on the Parameters pane and from the menu select Edit Mode, then right-click on the rotation slider and select ERC Freeze. In the dialogue that opens your rotation parameter should be selected at the top, and in the list of properties to control you should see only your morph and it should be checked. Click Accept. That should be all, but as a check find the morph slider, right-click on it and select Show in Property Hierarchy - expand the entry in the pane to get Morph>Controllers>1stStage>ERC Delta Add: rotation>Attributes and make sure that for Save with it lists the morph, not the rotation property. Assuming all is well File>Save as>Support Assets>Morph Asset to save the morph, or Save Modified Assets and select the morph only if you had already saved it.
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