Hair joints/bones not in the correct place
vaaern
Posts: 77
Hi,
I've been struggling with this issue for a while. I use this product to make my character a bunch more muscular and tall (https://www.daz3d.com/massive-morphs-for-genesis-8-female-s) but everytime I use one of the morphs (the one to make them taller) it seems to move the joints/bones in the hair. I'm not sure how to properly fix it. I managed to fix for another haircut with a ponytail, but this one seems to be affect the entire hairpiece. In the picture you can see that the hair kinda fits the head, but the joints/bones are way down. I don't know how to properly move them up and keep them there.
51651.jpg
676 x 1222 - 132K
Post edited by vaaern on
Comments
Custom bones won't automatically follow the adjustments to the base figure, you would probably need to use the Joint Editor tool to move their centre points.
Woops, I kinda forgot I posted this with all the madness going on around me. I tried doing that but it wouldn't work, but then I found out that I just needed to move them seperatly for them too move. A bit of guessing work but now I think I've got it. Thanks for the answer and sorry for the late reaction.