Fill light to only affect certain objects

Cross22Cross22 Posts: 66
edited September 2014 in New Users

Is it possible to restrict which objects are being lit by a certain light source?

In my scene the overall lighting looks great, but one character is a bit too dark. Ideally I would like to add a 30% distant light in there just giving that one character a little boost. If I do that then all other objects facing the light will be too bright. I could add a spot light and then maybe some primitive barn doors so it does not light up neighboring geometry, etc. That seems a bit antiquated though- is there a way to tell objects whether they should be affected by certain light sources but not by others ?

Post edited by Cross22 on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,730
    edited December 1969

    This is a feature of the Age of Armor advanced lights - flagging using surface properties.

  • XoechZXoechZ Posts: 1,102
    edited December 1969

    grubertm said:
    Is it possible to restrict which objects are being lit by a certain light source?

    In my scene the overall lighting looks great, but one character is a bit too dark. Ideally I would like to add a 30% distant light in there just giving that one character a little boost. If I do that then all other objects facing the light will be too bright. I could add a spot light and then maybe some primitive barn doors so it does not light up neighboring geometry, etc. That seems a bit antiquated though- is there a way to tell objects whether they should be affected by certain light sources but not by others ?

    The method with the barn dors is the "classical" one, and there is nothing wrong about it. Thats how such things are done in real life.

    In 3D however you can fake things to make life a bit easier. One method, as Richard suggested, are the AoA Advanced lights, which have a flagging control, where you can simply tell the light which surfaces should be hit by the light and which not.

    The other method would be lights with a fall-off control, which means that the light intensity decreases by distance. Such lights are the UberArea light and the built in pint lights. Or the UberSpot Light, which also has built in barn doors.

    Which method you try/use, does not matter. If the result looks good, then it is good :-)

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