How to repair Broken geometry in a new Daz Figure

edited December 1969 in New Users

Hi,
I am a new designer trying to create Daz Figures,my character is ready, but now I have broken geometry in the neck area, please could somebody help me Pleasee,It's critical time.
Thanks,
Betty.

Broken_GeoBR.jpg
838 x 684 - 93K

Comments

  • patience55patience55 Posts: 7,006
    edited December 1969

    Rning said:
    Hi,
    I am a new designer trying to create Daz Figures,my character is ready, but now I have broken geometry in the neck area, please could somebody help me Pleasee,It's critical time.
    Thanks,
    Betty.

    I trust that by new character, you mean new figure too ... 5+ lines converging is not recommended. Fixed back in the modeler and etc.
    Unless, maybe adding subdivision helps but ...

  • edited December 1969

    The problem is exactly here:

    neck2.jpg
    808 x 354 - 41K
  • edited December 1969

    I export the figure using Subdiv but still the same problem.

  • BejaymacBejaymac Posts: 1,897
    edited December 1969

    Going by the pictures I'd say you grouped the mesh in your modelling program, most modern programs don't like that and will split your one mesh into several, giving you duplicate vertex where each group meets, you need to weld the mesh before you bring it into DS.

    Small tip if your going to use TriAx WM rigging then don't bother with groups as the system has no real need for them, however if you want it to use the DSON importer or Poser legacy rigging then group it in DS.

  • jestmartjestmart Posts: 4,449
    edited December 1969

    Most truly modern 3D software like DAZ Studio and Blender3D don't have a problem with groups as long as you use the right export and import settings.

  • patience55patience55 Posts: 7,006
    edited December 1969

    jestmart said:
    Most truly modern 3D software like DAZ Studio and Blender3D don't have a problem with groups as long as you use the right export and import settings.

    Not so when it comes to legacy rigging in D/S. Must be grouped in D/S. Otherwise ze bones will not be welded ;-)

  • edited September 2014

    I fixed broken geometry, but I can not transfer morphs with Transfer utility, How can I transfer those morphs? I created all those morphs using Zbrush.

    Post edited by xtrart-3d_1711349 on
  • Herald of FireHerald of Fire Posts: 3,504
    edited September 2014

    You can only morph an object if the new morph has the same number of vertices as the original model. Zbrush tends to work on subdivided meshes, so the geometry won't match up. Make sure that you export the model at base resolution and that any changes made to the mesh work at that level only.

    Post edited by Herald of Fire on
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