Creating a single character morph

DasyaDasya Posts: 0
edited September 2014 in New Users

I'm trying to create a single character morph. The problem is: I need to share it with my friend. I used this guide: http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/start#custom_or_dialed_morphs
But the figure turns out quite different at my friends DAZ. Probably because we have completely different morphs.

The second method I tried was: I sent my character to ZBrash, and then exported it back to "genesis 2" and got a single morph. It seemed to be the perfect method but ... model breaks down when changing pose (picture attached).
What should I do? How to make a single morph, to be able to send it to friends?
There must be some way, because such products as «FW Darc», «Kronos», «Brandon», etc. change the model with a single slider.

2.jpg
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Post edited by Dasya on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,730
    edited December 1969

    Firstly, you need to remember that you may not use DAZ, or most other, morphs as a basis for sculpting and distribute the result - if you shape needs other morphs then you may include only a preset for those, so that it will work on another machine only if the morphs used are also installed there. If you are trying to bake a number of morphs into a single morph you are losing some of the needed adjustment settings, and that's why the figure is bending oddly.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    One of the key things about morphing Genesis is to be mindful of the rigging. What you have there is a classic case of the bone not being properly aligned, something which I've encountered numerous times working with child morphs. You should be able to simply auto-adjust the rigging (Daz actually has a setting for this) and ERC freeze it with your morph.

    However, as Richard mentioned, if you've used any morphs created by other PAs in the creation of your figure then you need to create it as a preset and abandon the notion of exporting it as a standalone morph.

  • DasyaDasya Posts: 0
    edited December 1969

    Thanks for answers! "Auto-adjust the rigging" is what I needed!

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