Texturing 3d Assets

Hi, I'm new to 3d modelling in general and I wanted to learn it as a hobby. I am trying to learn to make 3d assets to import into Daz. I am creating the models in Blender and exporting them as obj files. So far I've been able to make some basic objects, texture the UV maps in blender and import them into daz. Here's a laptop one I did.

What I'm having trouble with is creating more complex textures. I am trying to create a geograft and I have it fitting properly but I have no idea where to start for the textures. I was playing around with the render settings in Daz to match the skin color the basic male figure but I can't get it anywhere close. What should my process be for this and is there any software that can help? I don't have a lot of disposable income right now so I would prefer free tools.

 

laptop.png
1080 x 1080 - 1M

Comments

  • onixonix Posts: 282

    The situation with geografts is quite tricky because you need to blend 2 separate UV maps somehow and it not easy or efficient. so It is not that you don't know something it is just super hard to do.

    Some time ago people were tinkering with geograft textures bending over backwards in attempt to match them somehow or even making specialised tools to for designing textures just for one geograft.

    but now the typical workflow is to use host textures for your geograft and then add semitransparent geometry shell on top which will modify the host texture. This is the best solution when pretty much whole geograft has to match host texture to some extent.

    Alternatively you can make geograft minimal  size where it can have just completely independent texture.

    Finally my own solution which is not used by other people is not to hide host geometry when attaching geograft this way it will behave like  a geometry shell and all you need to do is to make edges semitransparent. to avoid sharp texture transition.  But this will only work when your geograft is something what does not depend on hot texture too much like some horns or tail

     

     

     

  • Thank you, I ended up using the shell method and its looking a lot better. Still not 100% blended but good enough for what I need.

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