shader definition

konkon Posts: 389
edited December 1969 in New Users

What is shader definition?

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,730
    edited December 1969

    In what context? The definition of "shader"? It's a piece of code that tells a render engine, such as 3Delight, how a surface, volume, light or camera works A Shader Definition file? It's a piece of code that tells DAZ Studio what parameters a shader takes and so on, so the Surfaces pane is properly populated. A Shader in the store? May be an actual shader, as in the former, or a set of values for the parameters for a particular shader to give a certain look (which is strictly called a shader preset).

  • konkon Posts: 389
    edited December 1969

    I think map sub shader?

  • konkon Posts: 389
    edited December 1969

    I need to change the editor (shader: default shader) to omUmber surface.

  • Richard HaseltineRichard Haseltine Posts: 102,730
    edited December 1969

    With the surface selected, in the Content Library go to DAZ Studio Formats>My DAZ 3d Library>Shader Presets>omnifreaker>uberSurface and apply the !uberSurface Base preset.

  • prixatprixat Posts: 1,590
    edited December 1969

    1 - choose the object
    2 - switch to the editor
    3 - select the surface

    001.jpg
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  • prixatprixat Posts: 1,590
    edited December 1969

    then...
    1 - switch from editor to presets
    2 - click 'shaders'
    3 - right click on the ubersurface shader (the red teapot)
    4 - click 'merge into scene' on the pop up menu

    002.jpg
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  • konkon Posts: 389
    edited December 1969

    Hmm thank you all for the help i will try it.

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