Texturing - Tiling - angle rotation
I am Marvelous designer User, Made few Men's shirts for my profile.
Now I want to render them with different textures. stripes and checks and other textures.
The problem I face is applying texture at 45 deg (diagonal way) or I can not rotate the texture to 45 Deg or desired angle.
In Surfaces (color) tab I can see tiling for vertical and horizontal but no angle rotation, this option was available in older version of Daz studio.
Is there any way I can rotate texture to desired angle.
thanks
Post edited by Guptatsg on
Comments
You can rotate an image in a shader created with Shader Mixer, using simple trigonometry on the UVs, but not directly in the standard shaders. You could of course rotate the images, or use a modeller or UV mapper to rotate the UV islands.
Not sure of what I'm saying, but I have the impression that Zigraphix had this kind of shader in its excellent free tutorial about shader mixer.
Yes it is in the product description :
http://www.daz3d.com/shader-mixer-tutorial-i
But maybe you will have to do a few things yourself in the shader mixer for them to work.
Hello Richard Haseltine
Thanks for your reply, I am not familiar with Shader Mixer, will be happy if you upload few screen shots or a tutorial will be much helpful.
- i did not find any angle or uv mapper rotation setting in shader mixer pane
Image showing the shader applied (file-Import from scene)
thanks
Download the FREE tutorial that Kadix gave a link to. That shows you how to do it.
The rotator function is integrated in Zigraphix tutorial. Yet I think you have to reconnect it in the shader mixer tab.
So I would say :
1. Make sure your dress has all the maps elements you will require on your material.
2. Open mixer and import your present material
3. Find the rotation brick Zigraphix gave to the community (thanks!)
4. Connect it and reapply the material.
5. Save your outfit, it then should be fine.
Thanks to all for your help.
(After going through some video tutorials and also Basic Shader Mixer tutorial by Zigraphix and after few trails I am posting this message and require further help. The shader Mixer pane is a nightmare to me)
Followed your tips and instructions - and finally I could able to rotate the texture to the desired angle by adding 'Rotator brick' in 'shader mixer' pane and see the texture rotation effect in render output.
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more assistance is required ....
(OBJ is exported from Marvelous designer2 with textures and same is imported in DAZ Studio).
Image-1 : Shows the default settings, (Before applying 'rotator' brick
a) Only Textures are applied and adjusted horizontal tiling only. Other adjustment are not done or made like specular, ambient, opacity,uvmaps or bump, etc., and rendered the dress model.
b) In the Surface-Editor pane all the default material settings are shown for the both textures.
Image-2 : Shows the result of below procedure and modifications :-
a) selected the surface - Black Strips texture (Material 1000)
b) opened the 'shader Mixer' pane. From "File - Import from Scene" brought in the selected shader and added 'Rotator' brick same is connected to 'Tiler'brick and pressed 'Apply' button
c) Now I could see some changes in Surface-Editor Pane (material default setting are replaced), selected the 'Tiling' Tab and then 'Pattern Angle' tab changed the angle to 90 and rendered the dress model - I could see the texture :-)
rotation in the rendered out put.
Now......
1) The default material setting are gone and replaced with fewer material setting - Why this change I could not understand. I do not know how to bring back other default material settings.
2) How to Cancel the applied texture effect made through or via Shader Mixer Pane. (Not by Ctrl+z)
3) how to bring back default material setting so that i can apply different texture and make desired effects like bump,displacement etc.,
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In Image 3 shows my previous rendered images (did during 2012) with old version of DAZ 3D ver4 and Marvelous designer2.
( https://picasaweb.google.com/103198048903108854766/FashionDesignCollections?authuser=0&feat=directlink
Note: only the Male shirts are rendered in DAZ studio - all the dress models are made in Marvelous designer2
https://www.youtube.com/watch?v=uoAg4iV8v4Q in this link also you can view my dress models made in MD2)
Below are my procedure followed for rendering in DAZ3d Studio.
- Made dress models in Marvelous designer 2 and applied the texture to various parts and scaled and rotated the texture to 45 or 90 deg angle to the desired parts.
- exported the only the dress model as OBJ format from MD2
- Imported the OBJ format in DAZ studio - found that The textures are not to correct scale and some textures are missing.
- Selected surface or material (Surface pane - Editor tab - Diffuse tab - Diffuse color - browse and selected same textures) and re-applied same texture and adjusted horizontal and vertical tailing only, that's all I did in DAZ3D Studio -
everything came perfectly including rotation of textures.
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Image 4 - Shows OLD and NEW OBJ files imported in DAZ and textured
To cross verify again the above procedure ......
(a) Imported Old OBJ file in DAZ3D 4.6 version - applied textures, scaled horizontal tile only - I could see all the textures and are rotated or angled
(b) Opened Old Native file of Marvelous designer of same dress model in updated version of Marvelous designer2 Ver 4.40 and re-applied textures and rotated the texture for some parts to 45 and 90 deg and exported the dress model as OBJ
file format.
(c) Imported the New OBJ file in DAZ 4.6 - Now, When I applied textures and scaled - strange - All the textures are vertical !!!!!. :smirk:
To confirm again, I tried again with few more models with above procedure same results for all the old OBJ files the textures are rotated and for New OBJ files the textures are not rotated.
I do not know this is a bug in Marvelous designer or in DAZ Studio
hope some one will help me
- I remember the the 'Angle rotation' tab tool was available in Old DAZ3D ver3 software.
Why this option is removed in DAZ 4.x versin - A very use full tool for beginners like me.
thanks
thayi SG
When you re-export from shader mixer, all the not connected nodes disappear. If you want to keep them for later use, connect a fake map, whatever you want, just to fill the slot. It was the sense of my point 1: 1. "Make sure your dress has all the maps elements you will require on your material.". Maybe I should have added : otherwise they will disappear.
I don't have much more time. I hope this will help.
To revert things, in your daz built in content you have dz base shaders, amongst them the ds default material.