Mouse sticks to camera contorls (Maybe Mac only)
I'm finding often, when I'm trying to fine tune with the camera controls, when I let go and then move the mouse, the camera will keep moving like I didn't lift up the mouse button.
This might be a Mac issue..might be a mouse issue. ANyone else experience this?
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I have a Mac too. This will still happen to me every so often on heavy scenes. It's annoying as all get out.
I find the best way to handle it is to stop moving the mouse completely (which can be hard if I'm tired), and keep the left button depressed for a few seconds. Then let up. Apparently whatever logic in the program consumes the event stream needs a few seconds to catch up when you're swiveling around a big scene. As long as you give the event stream time to get all the way down to nothing but MOUSE-DOWN events, the MOUSE_UP should clear properly and leave the camera where you want it.
In my experience, at least.
What may also help is if you turn SELECTABLE OFF on anything in the scene that you're not working with at the moment. If you're seeing the screen flicker while the UI tries to figure out what it should be highlighting among a ton of object layers, that's an indication of the same kind of lag.
Just another Mac "me too". I wonder whether it is a DAZ bug or some kind of deep Apple bug. Probably the former (since if it were common to more Mac applications it would be better known or familiar). Maybe a Qt bug?
As this happens on the Mac in DAZ Studio, Vue & Poser all with heavy scenes, I'm sure this is a common bug, but not an Apple bug really though as it doesn't happen in every program under load, but an error in how many cross plattform programs handles mouse events on the Mac. I think the mouse up event is there somewhere in the NSEventQueue but gets lost or timeouts due to application lag. Windows and OS X have very different event handling.
In defense of the programmers they all use qt or some other cross plattform library (some develop their own) and that builds another layer on top of the OS specific event handling so my best guess the problem lies there.