Nvidia Drivers Studio or Game Ready with Video
Nvidia Studio Drivers are a must, I can't begin to express how making the switch from Windows 8.1 Pro to Windows 10 to use Studio Drivers has significantly changed performance for me.
As a Publishing Artist I was wary about making the change since I have a lot of software synergy and tools setup for my work and didn't want to disrupt that nirvana via an OS change that big.
It's the best thing I could've done, ofc I did so via the "keep installed apps and files" option during the upgrade. Once the upgrade was done, I uninstalled all the bloatware that comes with W10, and made several changes to background services and processes. I then installed Studio Drivers 457.30.
Render times are faster, in app performance is significantly improved. I had a scene pre WIN10/Studio Drivers that would always crash iray preview and cancel out my GPUs for the session thus resulting in having to restart Daz. Now, with W10/Studio Drivers that scene doesn't crash and is simply night and day in terms of how that Daz session goes.
So, if you're wondering about the difference from Game Ready Drivers to Studio Drivers. Studio Drivers are a no brainer. Do it!
Comments
Studio drivers are just old game drivers. They are nothing special. Daz routinely releases new versions for which there is no Studio driver released which supports it.
Your issue was primarily that you stuck with an old and unsupported OS for years.
Does my OS being upgraded to a newer, more stable OS provide benefits in terms of performance? Yes, of course. That is basic and goes without saying.
Are Nvidia Studio Drivers just old drivers? From the outside looking in, as consumers we see that their revision numbers are lower than than recent Game Ready Drivers and think they are just old drivers. But Nvidia explains that is not the case. Studio Drivers are indeed better for users of certain softwares as stated by the developers of the drivers themselves. One of those softwares being Daz Studio of which uses Nvidia's Iray Render Engine.
I am finishing up a video that I will link here that shows the difference in real time when using a game ready driver in Daz Studio and then a studio driver in Daz Studio.
It is a fact that the studio driver is just an old game driver. They are literally identical to the game driver with the same version number. You can check that trivially. They have the same outstanding issues as the game driver with the same version number. The only difference is Nvidia recompiles the studio driver to lock out Maxwell and older cards.
The difference between the two is clearly explained by Nvidia, the actual developers of not only the GPUs but the drivers as well. Unless you are privy to information from the company itself that contradicts their own explanation of their own products and development then we should allow users to be able to entertain the notion of bettering their overall experience in Daz Studio through verified information not speculation.
I literally just paused a movie I was watching to come say this lol. A movie called "Us", it's pretty scary so far. Anyways, I want to be clear that in no way am I being arguementative via my recent replies or posts. The reason I mention that is that the internet is the prime battleground for misinterpretations since we are reading people's opinions rather than hearing it. The information I provide via my video is an effort on my end to offer insight via my experiences to help others. Thus I reply from that basis. I also enjoy discussions based upon verified information, I think it's safe to say most of us do. I highly doubt Nvidia likes to flirt with misinformation or outright false advertizing. The information provided by Nvidia via the images above are on par with my own documented experiences. I aim to help, always.
Thanks, Happy Holidays and stay safe.
I thought you were going to present evidence? I guess you couldn't do what you claimed you could. Of course I had already run that test and knew you couldn't.
Why not just own it?
From my understanding of the game vs studio drivers is that if you are mainly using your computer for creation then stay with the studio drivers because "if it ain't broke, don't fix it". Updating your driver for every new game release can introduce new bugs and stability issues, that may not be conducive to working with your computer. If your computer is just a toy, that has the added function of letting you hobby from time to time, then go ahead and use the newest game drivers, and rollback if you run into a problem. Sometimes the newest game driver will cause an issue with creative software, which is why you want to use the studio ones.
All in all, BOTH of you are right, they are in fact the same drivers, but they do NOT have the same testing done to them. So yes, while they are the same drivers, you will also find the studio ones are likely to be more stable and offer better reliability than the game drivers.
So, Kenshaw, you're right. Parallax, you're right as well. No need for proving or disproving or owning anything, especially considering that each new game driver would require a whole new start to the conversation and a new set of tests being run. Again, "if it ain't broke, don't fix it".
The studio driver in theory are supposed to be more tested or more stable or something. And when Nvidia started releasing them that may have been the case as they lagged behind game driver versions by quite a lot, so presumably they were getting tested more or getting validation or something (although Nvidia does not say what).
Now the same version driver comes out as a studio and game driver at the exact same moment. So there is some doubt if there is any validation or stability testing going on.
Nvidia clearly doesn't seem to consider studio drivers at all important as they produce iRay and they routinely release new versions of iRay that require drivers newer than any available studio driver.
Telling people to get only the studio drivers when Daz routinely releases new versions of Daz Studio that requires a newer driver than any available studio driver is simply a bad idea and will inevitably lead to the people, like me, who help people deal with problems having arguments with people about them needing game drivers after upgrading.
Then that would be a case of it being broke and needing fixing, and anything about studio drivers being more stable is a moot point. I suppose there is no blanket statement of only using studio drivers or only using game drivers if studio drivers are causing issues with Daz Studio, but game drivers can also cause issues with other software. I've never had any problems using either the game driver or the studio drivers, but I tend to switch to the game ones when I need to for a new game I may want to play, and then going back to the studio ones when I see a new studio driver come out, so I could just be dodging bullets by accident. Admittedly, I've not used the game drivers for some time now, but I've also not had any issues with Daz Studio and Nvidia studio drivers outside of the normal issues with Daz. Unless I actually have and those normal issues were due to me using the wrong drivers, lol. Man, all these different "studio" designations make typing this stuff a bit of a slog.
You're right, you can't just say "This is the end all be all" for anything tech.
I've saw your video and I learned one ... or three things:
and I have a solution when iRay render stop working and reactivating with no restarting DS but that is on a video on my channel that will be revealed on my Fredda HD workflow on Dec 21.
Hi Zilvergrafix,
Thanks again, happy holidays!
Funny you mention that. I've been playing Cyberpunk 2077 (hence my belated replies in this thread). I saw no difference in performance using the Game Ready Driver 460.79 for it over using the Studio Driver 457.xx. With either driver I've used for it, I get 60fps @ ultra settings (reflection setting is set to High not Psycho because it does tax my PC on that settings). So I just kept the Studio Driver installed.
Thanks for chiming in, happy holidays!
saying your promo pics took 15 minutes is not exactly that quick to render with backdrops and just a character. with quality OFF (increases render times) the same can be done in under five minutes on a single GTX card.
try something with some weight to it like the file I'm adding. its done on a GTX as well pushes the limits of the card (starts to lag in scene) 10 hrs 56% of 15000/Q off did a rerender with the 30 series does not lag and completes to 100% in under 10 hrs (didn't time out wasn't watching the time).
what I'm getting at is quick renders IE: low load ones. don't tax the system and the type of drivers you use for simple renders will give you almost no difference between renders unless one happens to address a bug the other doesn't. studio drivers can have some benifits for specific applications withing Daz if you ever use them (Dforce items can be finicky and simulations in "some" cases benifit from studio drivers) there are other examples of where they help but for the most part the difference will likely never be seen.
Sure, but this thread is about understanding that the manufacturer of these products recommends that we use Studio Drivers for what we do with Daz Studio. My wishlist @ Newegg regarding RTX cards is a whole other topic.
Just goes to show, I was using the newest game driver to play Cyberpunk and when I went to make a video using DaVinci Resolve I kept getting GPU-related crashes. 702 error or something like that. Turns out I didn't follow my own advice, or Parallax's. Swapped back to the Studio driver and everything worked just fine. There's a touch of proof towards the stability of Studio drivers. It's not just me either, it's pretty wide spread on the Black Magic forums, the new game drivers breaking Resolve.
All you need to do is check DAZ Studio log. You should find errors (well, warnings really, nothing fatal) when you use game ready drivers. Switch to studio ones and the errors go away.
Glad it's working out for you, I know how frustrating it can be when you are trying to get some work done :)
Cheers
Daz Studio never requires a driver more recent than the current Studio driver, so that's what I use.