Newbie Question: Can't keep views constant.
Ok, ONCE AGAIN I'm trying to learn this software (check my forum history :) ) but moving further this time. Woo!
So after I do a bunch of posing, I set up the view to render the picture I want (We'll call it View1). I decide I want to change something...say the expression..or add a second figure...and I no longer have View1. I can approximate it, but it's not the same.
Obviously there must be a way to do this.
Is there a way to save the view?
Is this what "Cameras" are used for?
(I want to focus my look up in the right direction)
Comments
Yes, if you create a camera it gets saved with the scene, if you just use one od the default views like Perspective it doesn't get saved.
(I haven't explored yet..grabbed some daz videos from youtube to hopefully learn about them)....but can you do like.. "set camera 1 to current view"?
Edit: and after exploring, sure enough I can!
One thing I learned early on (DS 2), was, even if I set a camera (back then DS started up with a Default camera) the way I want it, if I then wanted to zoom in to check, as you mentioned above, an expression, then tried to revert the camera back to where it had been set, it wouldn't.
So, what I started doing was setting up a render camera and locking all the nodes for the camera in the Parameters tab. Then I set up a default camera that I could move around to check a character's face, one of her/his hands, her/his feet, etc. for posing. This left my render camera locked into position, and yet I could still view from other angles without having to worry about it. In fact, I have a couple/three cameras set up in a Startup Scene, so I don't have to set them up again each time I open any of my versions of DS.
I've been using a two camera set-up, like Miss B's, and it really does save you an amazing amount of hassle.
Cheers,
Alex.
So looking at this...It doesn't seem that I can just "lock the camera", rather you have to go into each parameter to do it?
That can't be right...
One other thing to keep in mind in addition to your current question; sometimes when you start DS, it changes the viewport to a different camera than where you left it, so you will periodically have to change the viewport back immediately after opening your file. It's usually obvious when it changes to something else like the top or side view, but if you had similar but slightly different views you might not notice right away that something had subtly changed and things were shifted or cut off your render, so best to just make a habit of quick checking the camera when you open the scene to make sure it's what you want.
Select Camera, go to Edit>Object>Lock>Lock Selected Node(s)
Usually what I do is create a camera and then set it in position where I want to render the final scene, then I use other cameras and "perspective view" for posing and such.
When I'm ready to render, I just go right back to my render camera and I'm all good.