Newbie Question: Can't keep views constant.

ScavengerScavenger Posts: 2,674
edited December 1969 in New Users

Ok, ONCE AGAIN I'm trying to learn this software (check my forum history :) ) but moving further this time. Woo!

So after I do a bunch of posing, I set up the view to render the picture I want (We'll call it View1). I decide I want to change something...say the expression..or add a second figure...and I no longer have View1. I can approximate it, but it's not the same.

Obviously there must be a way to do this.

Is there a way to save the view?
Is this what "Cameras" are used for?

(I want to focus my look up in the right direction)

Comments

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    Yes, if you create a camera it gets saved with the scene, if you just use one od the default views like Perspective it doesn't get saved.

  • ScavengerScavenger Posts: 2,674
    edited August 2014

    (I haven't explored yet..grabbed some daz videos from youtube to hopefully learn about them)....but can you do like.. "set camera 1 to current view"?

    Edit: and after exploring, sure enough I can!

    Post edited by Scavenger on
  • Miss BMiss B Posts: 3,071
    edited August 2014

    One thing I learned early on (DS 2), was, even if I set a camera (back then DS started up with a Default camera) the way I want it, if I then wanted to zoom in to check, as you mentioned above, an expression, then tried to revert the camera back to where it had been set, it wouldn't.

    So, what I started doing was setting up a render camera and locking all the nodes for the camera in the Parameters tab. Then I set up a default camera that I could move around to check a character's face, one of her/his hands, her/his feet, etc. for posing. This left my render camera locked into position, and yet I could still view from other angles without having to worry about it. In fact, I have a couple/three cameras set up in a Startup Scene, so I don't have to set them up again each time I open any of my versions of DS.

    Post edited by Miss B on
  • alexhcowleyalexhcowley Posts: 2,392
    edited December 1969

    I've been using a two camera set-up, like Miss B's, and it really does save you an amazing amount of hassle.

    Cheers,

    Alex.

  • ScavengerScavenger Posts: 2,674
    edited December 1969

    So looking at this...It doesn't seem that I can just "lock the camera", rather you have to go into each parameter to do it?
    That can't be right...

  • srieschsriesch Posts: 4,241
    edited December 1969

    One other thing to keep in mind in addition to your current question; sometimes when you start DS, it changes the viewport to a different camera than where you left it, so you will periodically have to change the viewport back immediately after opening your file. It's usually obvious when it changes to something else like the top or side view, but if you had similar but slightly different views you might not notice right away that something had subtly changed and things were shifted or cut off your render, so best to just make a habit of quick checking the camera when you open the scene to make sure it's what you want.

  • Richard HaseltineRichard Haseltine Posts: 102,730
    edited December 1969

    Scavenger said:
    So looking at this...It doesn't seem that I can just "lock the camera", rather you have to go into each parameter to do it?
    That can't be right...

    Select Camera, go to Edit>Object>Lock>Lock Selected Node(s)

  • kaotkblisskaotkbliss Posts: 2,914
    edited December 1969

    Usually what I do is create a camera and then set it in position where I want to render the final scene, then I use other cameras and "perspective view" for posing and such.
    When I'm ready to render, I just go right back to my render camera and I'm all good.

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