1950 dress -small problem

calaopiecalaopie Posts: 215
edited December 1969 in New Users

How to improve this dress? The problem is only when I bend g2f leg at the knee.

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Comments

  • Scott LivingstonScott Livingston Posts: 4,344
    edited December 1969

    What dress specifically are you using? Can you provide a link to the product page?

  • calaopiecalaopie Posts: 215
    edited December 1969

    What dress specifically are you using? Can you provide a link to the product page?


    http://www.daz3d.com/winston-dress-for-genesis-2-female-s

  • Scott LivingstonScott Livingston Posts: 4,344
    edited December 1969

    I've got that one...let me give it a quick try...

  • Scott LivingstonScott Livingston Posts: 4,344
    edited December 1969

    In the Scene pane, select the right thigh bone of the dress, and bend it a bit (Posing or Parameters pane). That should get rid of the pokethrough.

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  • Scott LivingstonScott Livingston Posts: 4,344
    edited December 1969

    The reason I asked which dress it was is that other dresses might have different solutions...some might have movement morphs to dial, and sometimes the best solution might be to adjust the smoothing and collision modifiers (that method would work fine in this case, too).

  • calaopiecalaopie Posts: 215
    edited December 1969

    Thanks, your method a little help, but I can not perfectly match the dress. As is well in front of it is a hole in the back, but it is better than it was.

  • kaotkblisskaotkbliss Posts: 2,914
    edited December 1969

    I've found that sometimes (and now the more I use it the better it seems to be working) is poke-away
    http://www.daz3d.com/poke-away2-for-genesis-2-bundle

    this adds new morphs to your characters, Select the root node for the character in the scene (Not any sub items like arms or legs) and select the parameters tab
    Make sure you reselect Genesis 2 at the top of the tree as I believe it auto selects "general" or "transformations"

    You should then have a list of all the morphs, scaling, transitions, etc. in the filter box type "xaway"
    Find the area in the list you want to remove pokethrough from and dial down (this pushes clothes away from the body, dialing up expands the body towards the clothing)

  • Scott LivingstonScott Livingston Posts: 4,344
    edited August 2014

    Poke Away is a helpful solution (I've used it too), but shouldn't be absolutely necessary...have you tried adjusting the smoothing modifier?

    Here's a link to a resource describing various approaches to the problem of pokethrough (including instructions on how to apply a smoothing modifier): https://helpdaz.zendesk.com/entries/21178872-Eliminating-Poke-Through

    Post edited by Scott Livingston on
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