Daylight -how to create
How to create a good looking daylight? Currently using 1 distance light which imitates sunlight (150% intenisty and raytraced shadow) and uberenviroment 2 1 (80% intensity and slightly blue color) .
After rendering the image looks good but something was missing.
Please advise .
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wqer4.png
600 x 720 - 932K
Comments
I have not had time to look at this, but it does include a light set and could perhaps help. I'm sure others can add.
http://www.daz3d.com/interactive-lessons/day-at-the-beach-bundle
Those tiny extra steps to more realism are very subtle.
Which UE2 mode are you using?
I would use ILT.
Make the distant light a bit yellow.
Put a 1% shadow on that distant light.
Put reflection on those windows.
The lawn edge and brick path needs a bump though it may not show at this distance.
The path needs some unevenness and dirt.
Turn some of those plant pots round so they look random.
In terms of composition, a large part of the house is featureless!
Bring the camera angle down a bit, crop out the top of the house.
The central part of the garden where the camera seems to be looking is empty, what is the main subject of this shot?
I use UE 2 base.
How to put reflection ?
These are the UE2 modes I meant.
(The 'Indirect Lighting' will give you a lot of extra light in the scene, as you can see I had to reduce the UE2 Intensity to keep the lighting balanced.)
wow, ‘Indirect Lighting’ with soft shadows really adds to the render time (still in progress). That 'Surfer guy' light preset, sets this to Occlusion with soft shadows as the default.
curious settings I guess.
I forgot to mention that :-P
You're more than doubling the sampling taking place when you go to ILT (Indirect Light Transfer)
With those modes you're switching different parts of the GI engine on and off.
If you can get away with just 'Occlusion with soft shadows' (that's Radiosity and simple AO ) its certainly a time saver.
that's how it is with most advanced lighting. it either renders fast, or it looks really good, lol.
Radiosity... running for that unabridged dictionary there, lol.
I've been extracting the UE2 straight out of the surfer guy tutorial, and just fussing with the intensity, till this morning. (merge into scene) the surfer guy light preset, then delete all lights in the tree except the UE2. I'm sorry I must run on that note.
I want to stay and play, yet I need to go to the store. Have fun y'all.
DAZ have tried to be consistent and used the word Ambient instead of Radiosity (a uniform light from all directions).
For the reflections in the window...
I don't have that model but check in the surfaces tab you may have a specific material for the glass. Select that material and set the reflection value for it.
Don't forget to have things for it to reflect. :-)
After 5 min ,daz not even started render but I think that a long time will translate into the quality of light.
I do test renders at very low quality settings.
No more than 600 pixels in size, UE quality preset 2, shading rate 4.0 and if possible use the progressive mode.
Sometimes it starts rendering right away, sometimes it goes through an "optimizing images" either way, if it doesn't look to be doing anything after a couple minutes, I usually cancel the render and restart it and it will begin to render or optimize as normal. Sometimes it just gets stuck.
As I waited before running out the dor for this render (A test render at that, lol)
Occlusion with soft shadows took under 30 minutes, I didn't watch it.
‘Indirect Lighting’ with soft shadows... 2 Hours 6 Minutes 47seconds. WOW!
Mom is going to have my hide for me not being there twenty minutes ago, lol. Got to run.
LOL ,I dont see any difference , like in the case of Occlusion W/soft shadows vs Occlusion w/ directional shadows.
Rendering with IL still do not want to move.