Help setting up a parking lot scene
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I want to set up a scene in a parking lot but I'm having trouble finding something I can use. I thought it would be pretty straight forward but I'm having a time of it.
A list of what I can think of that I would need:
Black-top texture
Parking spot lines (probably a texture)
curb
whatever those cement bumpers are called in each parking spot.
There's a product that shows a few parking spots in it's add, but unfortunately doesn't have the "additional items used in this render" list :(
And now that I've gone back to search for that one to put the name in this post, I can't find it.
There is one (60's or 50's motel) that has those concrete bumpers or whatever they are called, but I looked at the "what's included" list and it appears that it's all 1 piece with the motel building so that won't work :(
If anyone can help me put together a list of products I'll need to pick up to complete this scene, it would be greatly appreciated :)
Comments
Have you tried Google, with a search for Poser/DAZ Studio Parking Lot?
You may find something on ShareCG as well, it's worth a try. If you need specific 'bumpers', you may need to model them yourself. You could even do that inside DAZ Studio by using a cube primitive and reshaping it. Have a look through the DS Shaders in the store to see what would work for you.
I feel safer using products from Daz's site. The last thing I need is someone deciding to sue because something of theirs was in my work. (I know unlikely, but I'd rather not take the chance)
I can't quite tell if there is a parking lot in "Urban Sprawl", tho it raises a question.
http://www.daz3d.com/urban-sprawl
(Will be discontinued very shortly, unless Stonemasion changed his mind. I just hope it hangs in there till the third)
Where is this parking lot? City, suburb, country, etc?
There is a small one in "Urban Sprawl 2".
http://www.daz3d.com/urban-sprawl-2-the-big-city
I have a product here in the store called 'Streets'
http://www.daz3d.com/shop/streets/
It's not exactly what you're looking for, but it may help with part of it, or maybe the surrounding area. The pieces are modular so they fit together in lots of combinations. Also, the textures for the streets - lines, arrows, etc, can be applied to any square object (such as a plane primitive in Daz studio). Apart from that, it also has plenty of signs which would be useful - No Parking, One Way, etc .
mac
@maclean
Wow, I actually have that product (I had picked it up specifically for the modular street sections a while back)
With some adjusting on the straight section scaling, the texture size, position and tiling and finally duplicating the object for each parking spot in the parking lot, I think I've got something that will work. Still don't have the cement bumpers, but I guess I can skip that if need be.
@zarcondeegrissom
I guess it would be suburban, specifically a small town hospital parking lot.
Dang that urban sprawl set looks nice, why does he have to go and discontinue it? :( I really hope he changes his mind as well. I'd like to get it, but I've got too many other items that I need to get before I pick up the "I'd like to get"s
@JimmyC_2009
I've created some primitives before, but never reshaped them in Daz (except for the basic scaling), how do you do that?
I'm in the same boat with the primitives. I use Displacement maps made in MsPaint(windows 98 version). I guess you could use a Dform plunger-and-disk like thing, tho I never tried it. Most use other software like z-brush or Blender, to make things.
I tend to just try to cobble simple primitives together to make thing, when I have the time. (like the "Casting Reflections" set)
http://www.daz3d.com/gallery/images/29197
Use the sliders in the Parameters pane, and select the axis you want to scale on, X for example, the do the Y slider and so on. There should be a slider for each axis in Scale, Transform and Rotation, and the sliders are coloured the same as the axis markers.
I think the opp is referring to more then just that, like kicking out the bottom of one side of a cube to make the angled side of a kerbstone. That must be done by adding another cube at an angle, or reshaped in another program.
Yeah a simple rescaled cube wouldn't look right I don't think. I do have hexagaon but I'm no modeler and I haven't learned hex yet. (It's just for later on projects where I need to make a small adjustment to an already made object.)
yea, I do stupid simple things. I create a one-foot cube, then scale x and z out to make a 10 x 10 x 1 foot floor slab. go into surface tab, and put pics in the boxes and stuff. It's allot of work for a one-time-use, I tend to save the bits as Scene subsets, so I don't need to make them again for other projects.
As for modeling soft, I have blender, and have yet to do anything other then start it up without my computer crashing, I need more ram, lol.