Tone Mapping, White Taming
I am using the new 4.14 beta and happy with it.
I have a render set up and lit. I got the lighting just the way I want it. Skin looks realistic, hair color and specular looks great... but the white in the charater's outfit is just overbearing. I could doctore the difusse color (bring the white color down) but I am not convince that is the bet way. So I am finally taking the time to dive into Tone Mapping (dah da DAH!! (distant screams). I used to understand it pretty well in the early days. A lot has changed.
SO, I am playing with all the tone mapping controls and seeing what they do.. but I want to ask here. if I have the scene looking great except the whites are just too bright, what can I adjust to tame them without dimming the whole scene?
Comments
Firstly, If you're using items in Iray that weren't designed for it, tweaking their diffuse colours really is the best way to handle this problem (imo). Nothing should be pure white, and a dose of light grey in the diffuse channel can really help.
Within the tone mapping settings, I'd look at reducing "burn highlights" if you haven't done so already.
I did add a touch of grey in the diffuse channel and that really helped. The clothing is made for IRAY, but really white. I found tht no one thing got it right where I wanted it, It took a series of things. Grey in the diffuse channel, I little burn highlights adjustment, ISO film down a little, increased the shutter speed a little, decreased the environment intensity just a bit (using IBL lghting).
I need to pull out the documentaion to see exaxctly what White point, and White Scaling do. I thought this would do it, but not sure I a seeing much change playing with those. Some reading would help.