Merging an animated character/ coordinates issue.

DekeDeke Posts: 1,632
edited December 1969 in New Users

In one file I created a character and animated a walk cycle. My hope is to drop that character into another project file. Merging works well, but the hiccup come when putting the character into motion. He walks fine, but wants to return to the 0,0,0 coordinates where he was in the original file.

Is there a way to clear the coordinated information but keep his walk-cycle animation?

Comments

  • DekeDeke Posts: 1,632
    edited December 1969

    Figure out that I can just delete all the transform coordinates to zero the character. All the body moves remain.

  • DekeDeke Posts: 1,632
    edited December 1969

    Any other thoughts on this? Deleting the coordinates does help when I'm repositioning the merged character (and hurray for Save As Scene Subset which does bring the animated keyframes with the character.)

    But…if there are any XYZ keyframes, then they seem to be linked to the overall coordinates. So If I have animated a walk cycle, and use Y transfer to raise and lower the figure with each step, the XYZ coordinated are remembered. So when I position this character in another project at a different XYZ coordinates…it wants to drag the figure back to the original coordinates. I hope that's clear.

    I think part of the issue is that the Timeline seems to combine XYZ into one keyframe. Which goes back to another question I had as to if there is a way to disable Timeline so I can just work in KeyMate.

    (Daz Studio 4.6, on a Mac)

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