Texture problems

dragn179dragn179 Posts: 0
edited December 1969 in New Users

After exporting the model to 3ds max the textures explode any tips on how to fix this?

err.png
640 x 480 - 953K

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    It is unlikely to be the textures, much more likely to be the Geometry.

    First of all, what model are you using, and how did you export it to 3DS Max? What format did you use, and what program are you exporting it from (DAZ Studio?)

  • dragn179dragn179 Posts: 0
    edited August 2014

    The model seems to be fine it happens to the clothing shes wearing
    and i just export fbx files and yes im exporting from daz and it seems to only happen to her clothing and hair wish are all from Xtech bundle for genesis

    Post edited by dragn179 on
  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    I don't have any XTech stuff (or 3DS Max either) so I can't really test this for you.

    The XTech stuff seems to use a lot of morphs and/or transmaps to create different a different clothing look. Have you tried just exporting the base suit form DS via FBX to see if it works?

    It may be a transmap problem, but I don't know enough about 3FDS Max to be certain.

  • dragn179dragn179 Posts: 0
    edited December 1969

    Yeah you were right the transmaps, bumps were causing the problem i simply removed all of them thanks alot mate

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Glad it's working for you now.

    You know where we are if you need any more help in the future

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