exporting my characters (morph + textures)

Hello

After few years of running DAZ Studio, I want to do a clean up.
Half of DAZ data base is invisible from DIM and stuff from other sites/freebies/custom things from friends removal is painful.
Is there a way that I can safely export my characters and textures I used on them, so I can run them after clean install
without having checking which stuff I should redownload?
Is there a cleaner for non-DIM content?

Comments

  • LeanaLeana Posts: 11,690

    Content gatherer enables you to gather all technical files used by a scene (textures, data files, and so on). You could use it to backup your scenes, and wouldn't need to install the original files again.

  • stlkr82stlkr82 Posts: 20
    edited November 2020
    Leana said:

    Content gatherer enables you to gather all technical files used by a scene (textures, data files, and so on). You could use it to backup your scenes, and wouldn't need to install the original files again.

    it works whether it is genesis 3 or genesis 8?

    Post edited by stlkr82 on
  • LeanaLeana Posts: 11,690
    stlkr82 said:
    Leana said:

    Content gatherer enables you to gather all technical files used by a scene (textures, data files, and so on). You could use it to backup your scenes, and wouldn't need to install the original files again.

    it works whether it is genesis 3 or genesis 8?

    It works for all scenes no matter what they contain.

  • Leana said:

    Content gatherer enables you to gather all technical files used by a scene (textures, data files, and so on). You could use it to backup your scenes, and wouldn't need to install the original files again.

    it works wheter it is genesis 3 or genesis 8?

    Leana said:
    stlkr82 said:
    Leana said:

    Content gatherer enables you to gather all technical files used by a scene (textures, data files, and so on). You could use it to backup your scenes, and wouldn't need to install the original files again.

    it works whether it is genesis 3 or genesis 8?

    It works for all scenes no matter what they contain.

    ah that's good. it's 32bit so stuff using above 2gb is no-no?

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