Skin glasses

I now usually the glasses in DAZ are most of the time simply in the hierarchy  of the head without any skining. But I have seen several cases aslo where the glasses are rigged and skinned. Normally these need less setup for different heads. But I can not find the way to do this rigging  manually with new glasses using the transfer utility.
I can asure the skining is 100 dependent of the head bone to avoid unwanted deformations, but the generated automorphs for differnt heads have the tendency of being full of attifacts, But those glasses that uses Skining in DAZ shop works quite well.

Comments

  • You would need to adjust the rigging after creation - removem unwated bones (such as the expressions) and either create do-nothing morphs to blcok morphs on the figure (create a new proeprty and give it the name of the morph you want to block) or use a Rigidity Group to stop morphs from projecting, other than tracking a select few vertices in a refernce group.

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