DForce Plastic Wrap surface settings - HELP!

mwasielewski1990mwasielewski1990 Posts: 343

So.. I've been tinkering with this for hours with no effect. Any help appreciated :)

Target result: Create a dynamic Dforce surface setting that would mimic the behavior of a translucent plastic stretch wrap (often used to wrap food like fresh meat, etc.)

Procedure: 

1) I created a primitive plane, subdivided 64 times, added dforce dynamic surface

2) Added a weight node modifier to the edges of the plane (with FILL 0%) so they hold still while we "wrap" our object in the plastic wrap

3) added a G8F, subd x3

4) Simulated using a timeline where the planes travels from over the desired object to under it, so it is supposed to tightly wrap around it

Result: I cannot get the surface to wrap correctly around the object. It might be OK with a simple object like a sphere, but anything more complicated produces weird bends and poke-throughs.

Below are images presenting the weight mapping, the initial setup, the final effect and the result i was hoping for. Any help appreciated!

This is what I want it to look like:

Post edited by Chohole on

Comments

  • You need to add the tray ;-) [or at least a ground plane]

  • felisfelis Posts: 4,309

    I tried it and got the attached.

    You need to make sure that you have enogh vertexes to handle "pointy" areas of the body.

    What also will be hard (or harder) is ti get those stretch lines, as I think it would require a even more dense mesh.

    wrap.PNG
    897 x 498 - 264K
  • felis said:

    I tried it and got the attached.

    You need to make sure that you have enogh vertexes to handle "pointy" areas of the body.

    What also will be hard (or harder) is ti get those stretch lines, as I think it would require a even more dense mesh.

    Thanks a lot! Can I ask how many times the plane was subdivided?

  • felisfelis Posts: 4,309

    I can't remember - but probably 100.

    With 100 and 2 meters length it is 2 cm between vertexes, which I would say is the maxium distance there must be.

    I actually made the wrap in blender as I then could get an even distance in both directions, and setting the edge as its own surface is way faster in blender,  which I then could set dForce strength to 0 (ie no weight map needed).

    The challenging areas is if you have something pointing upwards, like the nose, or the feet, because then the contact area will be small, and can more easly cause problems so if you position the character with less items sticking up, the better it can drape.

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