smart content was showing and is not gone
I'm using DAZ Studio 4.6 on Mac OS X 10.9.
Everything was working fine and then (I must have done something) the smart content tabs under All in the left panel (I think these are called "vertical labels") were gone. I'm trying to get them back.
I've uninstalled and re-installed all my DAZ software and content but the problem persists.
I've also reimported the metadata and the problem persists.
I've checked that the DAZ Content Management Service process is running and it is.
How do I get back the vertical labels in the Smart Content panel?
Comments
If you have just closed the smart content panel, you can get it back from the menu Window -> Panes (Tabs) -> Smart Content
It may open as a floating window, but you can dock it were you want it.
Thanks, but the panel is open, it just doesn't any content except for the "All" at the top. Before, there were a bunch of choices below "All".
That is the message in my log file on a windows machine. I'm sure on a Mac it would be different.
I suspect you are still using the older Valentina data base. One of the reasons DAZ is switching to PostgreSQL is the Valentina data base had a lot of problems with getting corrupted.
If you are still using Valentina data base, you might trying finding its log files and see if it is getting any errors. On Windows the log files are in the directory Program Files -> DAZ 3D -> Content Management Service -> vlogs. On a Mac these are suppose to be in /LibrrayDAZ 3D/Content Manager Service/vlogs according to the Mac FAQ.
Thanks for your help.
I am running 4.6.3.52 on Mac OS X 10.9.
My log file contains a message saying "error connecting to CMS". Here is an excerpt from the file:
+++++++++++++++ DAZ Studio 4.6.3.52 starting +++++++++++++++++
Platform bits: 64
Qt Version: 4.8.6
OpenSubdiv Version: 2.3.5
Running on Macintosh OS 10.9 Mavericks
Current DateTime:
Loc: Mon Aug 11 20:46:07 2014
UTC: Tue Aug 12 00:46:07 2014
Temp Data:
Location = /Users/judith/Library/Application Support/DAZ 3D/Studio4/temp
Disk Total: 931.0 GB (999695822848)
Disk Avail: 227.1 GB (243935731712)
Locale: en_US
No translator found.
Reading style definition /Applications/DAZ 3D/DAZStudio4 64-bit/resources/style/Highway.style
Creating managers
Reading help index
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/DAZ Studio/DAZStudioHelp.dsx
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/EXPExporter/ExPExporter.dsx
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/FBXExporter/FBXExporter.dsx
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/FigureSetup/FigureSetup.dsx
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/JointEditor/JointEditor.dsx
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/LayeredImageEditor/LayeredImageEditor.dsx
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/MorphLoader/MorphLoader.dsx
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/MorphLoaderPro/MorphLoaderPro.dsx
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/PolygonGroupEditor/PolygonGroupEditor.dsx
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/TextureAtlas/TextureAtlas.dsx
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/WeightMapBrush/WeightMapBrush.dsx
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/inlinehelp.dsx
Scanning import folders
Scanning content folders
Using GLEW 1.9.0
Supported OpenGL extensions:
GL_ARB_color_buffer_float
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_seamless_cube_map
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_vertex_array_bgra
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_debug_label : NOT INITIALIZED
GL_EXT_debug_marker
GL_EXT_depth_bounds_test
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_array
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_rectangle
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array_bgra
GL_APPLE_aux_depth_stencil
GL_APPLE_client_storage
GL_APPLE_element_array
GL_APPLE_fence
GL_APPLE_float_pixels
GL_APPLE_flush_buffer_range
GL_APPLE_flush_render : NOT INITIALIZED
GL_APPLE_object_purgeable
GL_APPLE_packed_pixels : NOT INITIALIZED
GL_APPLE_pixel_buffer
GL_APPLE_rgb_422
GL_APPLE_row_bytes
GL_APPLE_specular_vector
GL_APPLE_texture_range
GL_APPLE_transform_hint
GL_APPLE_vertex_array_object
GL_APPLE_vertex_array_range
GL_APPLE_vertex_point_size : NOT INITIALIZED
GL_APPLE_vertex_program_evaluators
GL_APPLE_ycbcr_422
GL_ATI_blend_equation_separate : NOT INITIALIZED
GL_ATI_blend_weighted_minmax : NOT INITIALIZED
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_IBM_rasterpos_clip
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_SGI_color_matrix
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
OpenGL features for current hardware:
OpenGL provider: ATI Technologies Inc.
OpenGL renderer: ATI Radeon HD - FirePro D300 OpenGL Engine
OpenGL version: 2.1.0
Maximum number of lights: 8
Number of auxiliary buffers: 0
Number of texture units: 8
Depth buffer bit resolution: 24
Maximum OpenGL texture size: 16384 x 16384
Current OpenGL Texture Quality Setting: Good Performance
RGBA color bitplane resolutions: 8 8 8 8
Shadow mapping supported
VBO supported
Error connecting to CMS
*** Scene Cleared ***
The reason smart content is empty is DAZ studio cannot connect to the CMS data base.
Did you install the PostgreSQL data base?
If you are using DIM, it would be a product call "PostgreSQL CMS" that would have appeared in DIM around the time of the most recent DAZ Studio update.
Thanks for your help. I'm going to delete everything and start from scratch.
Note that most of the time, "delete everything and start from scratch" makes no difference (except it takes a lot longer to get ready for another try at running the program, and if your internet connection is bandwidth-capped, you just ate up a big chunk of your weekly/monthly allowance). The actual files for your content are almost always going to be perfectly all right. The most likely problem is going to be in your content database, which is completely separate and not stored in the same place as your content. Most of the time, all you need to do is delete this content database and rebuild it with the data that's already in your computer. (A corrupted database, which happens occasionally, is one of the more common causes of the CMS failing.)
* In D|S, go to the Content Library tab (not Smart Content).
* Click on the Options button in the top right corner (four lines with a little arrow). Click on "Content DB Maintenance...".
* Click on the "Reset Database" tickbox, then "Accept". This will wipe-and-start-from-scratch only the content database.
* Bring up the maintenance dialog again, and this time click on "Re-Import Metadata". This might take a little while if you have a lot of content, as it's rebuilding the database from the files extracted from your downloaded content installers. Still a lot faster than deleting everything, though.
* Close D|S, then restart it. The CMS should now pick up the rebuilt database and begin populating your Smart Content tab.
* As a precaution and to save time for when (not "if") this happens again, it's generally considered a good idea to save your database every time you make changes to it. You do this with "Export User Data" again in the maintenance dialog.
In this case I'm not sure this will work since DAZ Studio is not able to connect to the data base according to the log file.
I'm not sure which data base she has installed. In her first post she says the DAZ Content Management Service process is running, but the log file says DAZ Studio cannot connect to it.
If she is still running the old data base, then I would look in /LibrrayDAZ 3D/Content Manager Service/vlogs at the most recent log file and look for errors.
If she has installed PostgreSQL (perhaps that is when the smart content disappeared), then she could try uninstalling it from DIM. DAZ Studio should then fall back to the older Valentina data base and perhaps her smart content would come back.